- Population: 6,200
- Social Class: Lower class
- Character: Cramped and dirty industrial area
- Districts: Industrial (2)
- Businesses: Bare essentials for Cog workers;
The Upper Cogs lie far below the towers of
Sharn. While they stretch across the length of the entire city, access to the Cogs is mostly limited to Lower Tavick’s Landing and Lower Dura where deep access shafts are maintained.
The Upper Cogs are primarily devoted to industry.
Over the centuries, House
Cannith has helped
Breland develop a massive array of foundries and forges in the Cogs, combining the powers of magic and nature to create a powerful industrial complex. In addition to the trades that rely on the heat and the fire, the Cogs are home to many businesses that the people on the surface don’t want to have to see, smell, or deal with—tanneries, slaughter houses, and
other unpleasant trades.
Much of
Sharn’s warforged population can be found in the Cogs districts of Ashblack and Blackbones, laboring in these workhouses and forges. While they are technically free, most of the warforged don’t know what to do with freedom; they were made to follow orders and to work as part of an army. Unscrupulous businessmen have lured warforged into indentured servitude, and many are little better than slaves. Requiring neither food nor sleep, they toil unceasingly, day in and day out.
The Upper Cogs are a honeycomb of passages, just wide enough for the carts and caravans that transport goods to and from the surface. The heat is palpable, and smoke and sulfur scents the air. The Cogs are old, and light is provided by everburning torches as opposed to everbright lanterns; these torches are often spaced far apart, so there can be stretches of shadow between the pools of light. Merchants may hire adventurers to guard particularly important caravans, supply trains have been attacked by Daask in the past.
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