Darguun Organization in Eberron | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Darguun

Darguun is a nation that broke off from Cyre during the Last War, when goblin mercenaries seized the region for their own. The nation has become a host for many members of their race seeking a homeland including hobgoblins and bugbears. Some believe it will allow them to return to the glories of the ancient Dhakaani Empire.  

Location

   
  Darguun has been described as encompassing "all the lands from the ocean to the river Ghaal, and from Sterngate to Kraken Bay." Note that the map in the 4th edition campaign guide incorrectly shows Darguun being bordered on the north by Thrane. Breland is actually the country on Darguun's northern border.  

Society

    The nation is almost unique in Khorvaire as it practices slavery against the Code of Galifar. Slaves are treated as cattle in this land with no rights and an ever present need for more to be delivered or captured. The land is currently united by the warlord Lhesh Haruuc but expected to explode into violence with the death of its current war chief.  

Power Groups

 
  • Dhakaani
  • duur'kala "Dirge Singers"
  • Ghaal'dar
  • Kalkor
  • Kech Shaarat "Blade Bearers"
  • Kech Volaar "Word Bearers"
  • Marguul tribe
  • Rhukaan Taash
  • Shaarat'khesh "silent blades"
  • Taarka'khesh "silent wolves"

Cities, Towns and Villages

 
  • Arthuun (village)
  • Brokentooth (village)
  • Ghaal'tash (village)
  • Grellreach (village)
  • Olkhaan (village)
  • Rheklor (city)
  • Rhukaan Draal (capital)
  • Shae Joridal (town)
  • Skullreave (village)
  • Volaar Draal (city)
  • Wyvernskull (town)
  • Zarrthec (village)
 

Other Notable Features

 
  • The Gathering Stone
  • Ghaal River
  • Gorgonhorn (fort)
  • Khraal (ruins)
  • Khraal, The (rainforest)
  • Lyrenton (ruins)
  • Marguul Pass
  • Sea Wall Mountains
  • Seven Caves, The
  • Torlaac Moor (swampland)
  • Torlaac River 
  • Warden Keep (ruins)

Demography and Population

800,000

Races

  Goblins 39% Hobgoblins 29% Bugbears 13% Kobolds 6% Humans 6% Other 7%

Religion

Ancestor Worship, Foreign Religions
Major Exports
Mercenaries, Slaves
Major Imports
None

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!