Qaltiar Ethnicity in Eberron | World Anvil
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Qaltiar

The Qaltiar, meaning "broken oath" in Elvish, are one of the cultures of Drow that emerged after the fall of the giant civilisations on Xen'drik. The ancestors of the Qaltiar drow rebelled against the giants, joining with their elven kin to topple their oppressors. It's even possible that some of these drow fled Xen'drik in the exodus lead by Aeren.   The Qaltiar are a nomadic tribal society that now inhabits the jungles of Xen'drik. They worship a host of animal spirits, whom they believe guide them in their lives, and the greatest of these spirits is the scorpion Vulkoor. They also believe in reincarnation, and that souls are tested by these animistic spirits when they die. If a soul is found worthy, they are reborn into the world.   The jungles of Xen'drik are a harsh environment, and the curses laid on the land make it dangerous to form civilisations that are too large. In particular, the drow believe in something called the Du'rashka Tul, or the "Madness of Crowds". They believe that any civilisation that grows too large will inevitably fall to ruin, and this has lead them to adopt a nomadic lifestyle, with tribes splitting into smaller groups when they grow too large. The drow are physically adapted to the land, and in particular they appear to be resistant to the effects of the traveller's curse, which helps facilitate this nomadic lifestyle.   The Qaltiar maintain their ancient vendetta against the giants, and this had lead to them clashing with the Sulatar whenever they encounter them.  

Qaltiar Spirits

The Qaltiar worship numerous spirits, far too many to name here, and there are undoubtedly differences in belief across the various Qaltiar tribes. However, here are some common spirits:   Vulkoor is the greatest of the spirits worshipped by the Qaltiar, and takes the form of a great scorpion. He is seen as both a deadly hunter and a wise provider, who teaches the Qaltiar to live sustainably. He is usually depicted as a ghost scoprion, and drow warriors will often wear armour made from the pale chitin of ghost scoprions, which they consider to be one of Vulkoor's many gifts. Others will tattoo themselves with scorpion venom, in a ritual that they believe will imbue them with the power and wisdom of Vulkoor.   Hul'drac is the spirit of the shifting panther (displacer beast), and is second only to Vulkoor in the stories of the Qaltiar. He is a cunning hunter who relies on guile and trickery to avoid enemies blows. He is often revered by hunters and warriors of the Qaltiar, who hope that he will guide them in battle and turn away their enemies blows.   Ko'molaq is a spirit that takes the form of an immense two-headed serpent. Ko'molaq translates to "keeper of secrets" in common, and he is said to possess knowledge of many hidden and secret things. Drow will often beseech Ko'molaq for guidance, but the advice given should always be taken with a grain of salt, as you can never know if Ko'molaq is telling the truth.   Kura'tra is the spirit of the tilxin bird, a clever spirit that relies on speed and keen senses to outwit and outrun the predators of Xen'drik. Whilst generally the Qaltiar revere predators, Kura'tra is seen as a wise and cunning spirit that is worthy of respect. The Qaltiar may call on Kura'tra to provide them with inspiration, or to speed them along their way.   The Wanderer is an enigmatic spirit that takes on many forms. They are seen as a bringer of change, not necessarily good or bad, and if you encounter them then the only thing you can be sure of is that your future is uncertain.
Encompassed species

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