The Blinth Organization in Duxur | World Anvil
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The Blinth

Written by David DIvine


The Blinth (U’nduilos: Błanthȩ) is a region in Ores U'nduli, consisting of the Burnt Kingdoms of Styxgrinia, Xhaunamere, and the Agricillian Kingdoms. Bordered by Nemoundilya to the south, and even more south Tyathaistan, Omesimanica to the east, Bromostamia to the north, and Ikstovak to the west, it is a region with considerable power, ruling over a section of several million people and controlling several regions at a time. It has been inhabited by humanity for most of history and is perhaps one of the mightiest and longest-lasting empires of Duxurian history. There have been many histories of the many kingdoms that have thrived in the Blinth, the Kingdom of Yaeuil, Styxgrinia, Xhaun, etc. It has been conquered before by the Adodes of modern-day Minoatia, Scthians, Omesis, and the Thra’ks.   The xha ruled with absolute political and religious authority during the early days of the empire, though in recent years his power and prestige have decreased with the Spite as the most significant party of recent years. The word “Blinth'' derives from the U’nduilos word Blainth, which means “Gate of the Gods'' or Gate of the Storm, since the U’nduilos word t’ajvajkan can be used synonymously for god as well as a storm or natural disaster. Canthropians often make a religious pilgrimage to the Blinth as the place where their spiritual ancestor, Jihajidu of H’iko was born. The Blinth is represented by a blue flag with an upside-down hawk facing three stars. Dubbed “Master of Grain '' by its surrounding nations, it houses one the largest grain storehouses on Duxur, known as the Aishi Balsadin, or House of the Sand. The Blinth is known for its Blue Stalks, a maze that men must pass through to visit the Graves of the Black God, a wasteland graveyard in No Man’s Land, from where the Spite rules, an ancient order of prelates from which their xha, or Animate Corpse, rules from.    

Government


The nation of the Blinth is ruled as an oligarchy, from a palace called Graves of the Black God, with an appearance of an abandoned graveyard, of twisted bones and skeletons of dead beasts from forgotten epochs. From there a great person named the xha, whom their priests claim to be an animate corpse, as all their xhas are supposed to be. The Graves of the Black God is only able to be passable through its nine-foot Blue Stalks, a labyrinth of 10,000 acres of many traps and dangers through the maze, including cruel apes nine feet tall, tigers and strange bewildering beasts living here ever since the Fire of the Marable Menagerie in 2985 A.U., that men must pass through to visit the Graves of the Black God, a wasteland graveyard in No Man’s Land, from where the Spite rules, an ancient order of prelates from which their xha, or Animate Corpse, rules from. Rarely has a man traveled the maze and survived, so the nobility of the land mostly live in the Graves of the Black God, either related to or part of the Spite, ruling prelates of the Blinth.   The Spite is responsible for much of the taxation the state receives, as well as providing education in religion and philosophy, courts, military service, as well as services such as health care, and shelter, though such services are provided privately. Ruled by the High Fathers in the Court of Bones, it is ruled by a mohux. Only the Spite has the right to levy taxes, and in recent years the Spite has taken much charge, the xha in power mostly for ceremonial purposes. A Spite member is known as a Tha’ruk, and has also the right to grant Spite members are shaved bald male or female, with a strange geometric tattoo called the Sturb, the symbol representing the river of the flow, the Xetlaax, the Tumaka, and the Sayit, each represented by a distinctive symbol etched into flesh and then dyed with intricate patterns. Its meeting house, the Xharap, is often feared by the public, remembered for its seat that resembled arachnoid creatures as well as flies, strange, bizarre intricate as well as exquisite. Their bodies are tattooed heavily from neck to toe, their lips often chapped and painted with green and black, donning a tynar, a cloak with a twisted open neck cervical tubular collars surpassing their chins to the back of the head. The Sturb is a tower so labyrinth that it can take several decades, having halls so empty and long that it is trancelike, hypnotic in a sense. Entering it perhaps is seeking for death, its rooms never-ending, polished like pearl, dark and made of glass of geometric patterns.    

Geography

 
The Blinth consists of high plateaus, high mountains with steam, lakes, and rivers along the N’gheen Mountains. It consists of vast tablelands, expansive blue skies without a cloud, groves, and valleys of well-cultivated soil. There are canopies of rain forests, steaming valleys, ice-cold waters, hills, salted lakes, fertile river valleys, windswept steppes, grasslands that extend over eight hundred leagues. There are abandoned towns and cities, fossils of past beasts gone prior to when humans trampled the earth, and an entire town carved in the belly of a fossil dragon. There are rolling plains of fossilized dry lakes, grand canyons where a xenophobic people chase the sun for answers and blights along the Blintheen River. It is said that for thousands of years, they have been trying to hunt and capture the sun, to eat and obtain its power that they will not go hungry forever. To the south are Cliffs of Zanare where a mad cult throw themselves from, upon great hills that twist and break amidst woods with ancient carvings into its trees. The Blinth receives snow often upon the N’gheen Mountains in the fall, with harsher climates to the south of high steam in the summer.  

Culture


Blinthians believe that there is a constant flow of the universe from one way to another, as history, civilization, time, and nature as we know it is in a constant flow, known as the Hye Jshiang, or Great River, in which it all meets at a certain central point, known as the Mote. It has no beginning, no present, no end, and most importantly, it has no master. On a map of the Great River is the top of the river, the thinnest layer of the sea is where the world and its successor planes exist. There is a cosmic flow of the universe that releases the bonds of the Shrane, whose intent is to stop the flow of the Hye Jshiang. This belief perhaps is the ancestor of Elderism, the belief of ancestor worship that elders possess the highest connection of the Hye Jshiang. This is called Ramim, a religion that practically rules the nation. Popularized by Xha Xhaz Khaui, during his making of the Caracoisan Empire, it emphasizes that worship of the ancestors can clear their previous sins as well as the worshipers, who cry out to the Ruling Treethes, who often punish those who intense and stop the flow of the river.   In the days before men, the Hye Jshiang was embodied by Xhat Xhi Xzak, though this was not a beginning to the Blinth. Ramim also emphasizes that human beings are fundamentally good and believe that Blinthians should attempt to do the morally right thing. Blinthians often do not support much change, and often advocate for simpler times and tradition, lest their deeds are cut off and ruin the flow of the Hye Jshiang. Kayata Kham, formal emperor of the Blinth, was captured by the common people, bound and torn apart by wild ryujaeu, tigers the size of elephants, for fear that he threatened the flow of the Jshiang. Blinthian culture often focuses on inner peace, and channeling the Foam, though they call it the D’ayoah, an inner flow of peace and meditation that can lead to enlightenment. Blinthians must take nine sacred oaths, no hunting, always speak the truth, never to steal, to honor the ancestors, to honor the elders, to not kill, to be faithful to those you love, to meditate, and chastity, though in recent years many exceptions have been made by Xha Khaleeho, creating many different subsections of Ramim. The Codice Scriptures of Xha Gareda, the official holy book consisting of many frades, hymns, and mantras, commands the ancestral worship of the Great Fathers, a term counting mothers as well, in this passage:
" It is written in the tongue of the armathon, that these virtues are right and good in the Age of Us, that we must hold fast to the teachings to the Light, leading into the never-ending flow [reference to Great River], that is, the Hye Jshang.”
  • From the Book 300, written by the Xhaenaho Cral Hei, worshipper of the ancestor Mon Win, written from the dungeons of Vhel in 4500 BU, a Frade in the Codice Scriptures.
  • The Blinth is known for its mining of Karanus Salt, powerful building material as well as a necessity for food, extremely valuable in Blinthian culture. Priests often say this can be used to channel the power of the Hye Jshiang, burnt on altars as well as inhaled. Lacking in metals, it often trades with Nemoundilya with the Karanus Salt, mined in the Mines of Har Kanoonan, admired by the Nemoundilyas, and used most often in their food.  
    Daily Life
      Mornings will begin with several prayers to the ancestors, often with censers to an idol of them. Often, Blinthians will take a siesta at noon, as this is thought of as healthy for meditation in the evening. All the family must pray together, usually consisting of five to six gathered, as is though that the more gathered, the more energy is channeled and much of the flow is contained. Worship is called shishawkab and is done in front of the household gods who watch through the eyes of idols, spirit rattles, and artifacts passed from generation to generation as the Blinthians believe that your inner energy connected to the Hye Jshiang flows throughout your daily objects. A baby when born is presented to the ancestors in a great ceremony known as the Tsarentsar, a sacred ceremony consisting of many gathered, a priest, and a soothsayer.   The Blinth is known for its extravagant clothing, considered extremely exotic and wealthy by its surrounding nations. Painting their entire bodies in a color most commonly blue, they can oftentimes appear and be mistaken for as aliens, tattooing their skin and carving exquisite patterns across their bodies with a knife. They wear colored wigs and paint their teeth, carving each tooth into extreme shapes, and don outrageous raiment so bizarre that non-Blinthian become appalled, simply ineffable all in the name of fashion. Blinthians ofttimes wear slings, as the Blinthians are reknowned for their expertise in slings, carrying exotic fossil rocks colored in strange tints. They wear whisk rings, a round four-foot ring worn on each side, often consisting of golden spokes and tied in with crocheted fabrics. Blinthians also wear headdresses with supensas and strange dangling filaments, domed onions hats, tagelmusts with a shawl worn over it, bizarre headdresses and veils as well as harem pants. Blinthians often receive a tattoo on their central forehead to identify from which house or region they come from, or a cross-carrying two stars upon each beam, usually printed in shades of white or black to not match with the colors of their bodies. Blinthians will wear tunics of slashed sleeves and a small scarf across the neck, and wear a turban veil called a warqeq, a cowled shawl pinned to a floating sash draped on one shoulder and across the torso, and a scarf of watersilk. Often, Blinthians will decorate their elephants as such, as they ride them often as transportation, perhaps the Blinth’s favorite pet. The Blinthians who do not paint their skin are usually naturally white to teal-skinned, with coal-black eyes and thin black hair.  

    History


    In the latter days of the Candelibrium Epoch, the Blinthian civilians of the Blinth were scattered across the plateaus due to the Great Expulsion of 40,075 B.U. from Bromostamia, where an ancestor of the Blinthians, the Tarex-Martyls were expelled due to their rebellion against the Bromostamian Empire, known as the Tarex-Martyl Exodus. In the years that followed, thousands of tribes wandered across Ores U’nduli in search of a home, led by the Prince Taughs of the city of Ar-adujlan, crossing the Empire of Saal and its people. The King of Saal, God-Emperor Del-Delaro Torok was afraid, and he hid in his palace of Zunuith. It is said that he sent a prophetess named Taetora of Ar-vayregen who was sent to pronounce curses upon the traveling nation of future Blinth. Blinthian scribes say that she was stopped by an army of propheteers, who intimidated her so much that her tongue could only move to praise the encamped Tarex-Martyls. A governing maeish Tin La-Oal led the Blinthians out of Bromostamia, renamed Xhal, or “father” by the people. Ikstovakit peoples went to attack the passing Tarex-Martyls, who had heard rumors of land named the Gate of the Gods, from which a dead civilization no man knows, called the Blinth. They renamed themselves Blinthians, as the belief that they are inheritors of the spiritual homeland. Here the Prince Taughs wrote the Great Mantras, claiming to find enlightenment, the roots of Xhaeonism. This period is known as the Xhal-Blinthian Eridution, in which the Blinthians were enlightened with the known wisdom of the transcendent force, the Great-Haruspek-Of-the-Ancient-Days.

    The Blinth

     
    Location: The continent of Ores Unduli
    Type: Empire
    Rulers: The Spite, Xha (Emperor)
    Religion: Ramin
    Founder: Prince Taughs
    Language: Tamilim
    Places of Note: The Graves of the Black God, Court of Bones, Xharap
    Military: The Arch of the Spear
    Trading Partners: Camaril, Quezzmeraa, Yene Venanotian

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