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Durillia

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Durillia is a Fantasy world inhabited by races of all types, from Humans, to Gnomes, to Werewolves, and even Dragons. There are 3 main landmasses on Durillia, each with their own unique landscapes and cultures.   To the East, there is Satella, mountainous land with a history of bloodshed. Gnomes dwell in the Southern Pike Mountains, tricking and killing those who dare traverse their home. In the North, the Ancient Tribes of Men dwell in the forests and on the plains, constantly warring among themselves. In the West, the mighty Empire of Calea enforces their foreign ways with brutality. And in the East, lies the floundering City-States, struggling to maintain order, and desperately fighting off the Elves from the dense forests. Two sizable islands lay off the Satellan Coast. On the Western Coast, is Valskjond, home of the Horse-Lords and the Hyrsyli peoples who fled the continent centuries ago. And in the East is Armahir, a land of mystery, as none who set foot there ever come back alive.   The largest continent is in the West, and it's name is Velatia. A land of adventure, where myths come to life. Where chivalrous knights battle fearsome dragons, where the desert sands may produce more than mirages, and where raiders come from the Frozen North, burning all in their path. The central plains and mountains of Velatia are dominated by noble kings and oath-sworn knights, their armour gleaming in the warm sun. The south is home to a Dragon-worshiping people who fight as one with spear and shield. The Eastern deserts belong to two rival Sultanates, who must fight not only each other, but the deserts as well, as they seem to hold some unknown magic. In the North, the Skald peoples dwell, Living on a frozen island in the Raiders Sea. They pillage the North shores of Velatia, giving it the name: the Blood Coast.   The smallest Durillian continent lays to the South. It is the birthplace of the Dwarven Race, and the only place that Dwarven kingdoms may be found. It is called Cyrpa. Cyrpa was once home to the Dragon-worshiping peoples of Velatia, but they were driven out by the Dwarven armies during the span of three months. Cyrpa is a land of mountain peaks and valley floors, with the only way to get from one end of the continent to the other is by going through the mountains themselves, which is exactly what the Dwarven Kingdoms have done.   In Durillia, magic and might work in tandem to create a balance, but when that balance is disturbed, and one force becomes too powerful, the peace shatters, and calamity ensues.

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