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Dun'Ia (Equine Era)

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Dun'Ia is a world of complexity, diversity, and nuance. A world of different cultures, technologies, ethnicities, and species. The main difference to the real world is the additional species commonly called PROTEANS.   Proteans live longer, have various natural or intellectual skills, and have superior physical abilities. In some cases, they are as different among themselves, as they are to humans... The problem with Proteans is their birthrate, which is much lower than humans. To balance, some of them are known to breed with humans, which resulted in the most numerous Pool of Protean(Half-bloods) born. For most Proteans, circumstances force them to be peaceful to humans. Yet how they treat humans change from city to city, even family to family...   In the Equine era of Dun'Ia, there were different Pools -Nomad Proteans, Proto-Proteans, and Half-bloods.- of Proteans. Each Pool has its unique origin.   Yet beyond that, there are numerous different ethnicities among Proteans as well. As a result of environment, interactions with human cultures, or even philosophy of life.   Dun'Ia is filled with societies similar to medieval, classical, and ancient ones. But cities can be the size of modern cities, thanks to a very widely used technology; Alchemy...   Alchemy in Dun'Ia is a much-extended type compared to many interpretations. The main difference is, it is not a type of magic. It is a type of science. A way to engage the natural laws of their existence. It is practiced, learned, developed, and used, not born with. Even someone talented must follow these steps to control it because power is only power when it can be wielded. Even the most talented of them must spend hundred years to accurately use their talents.   There is a famous saying to apprentices, ''Alchemy is the fire of reality, it could power anything; Yet it can also burn it all, leaving nothing but ash'' Ere the phrase ''Ashen Grounds'' was born.   Ashen grounds refers to where alchemical experiments or more popularly referred to as ''Trials'' have happened and left behind devastating effects; Dead cities and lands, altered creatures and climates, broken streams of time, and destroyed rules of nature...   Equine is the first historical Era in Protean Mythology and first recorded Era of Dun'Ia. Consisted of High fantasy, magical realism, sword and sorcery, dark fantasy, drama, and potentially comedy.   One of the traits of Dun'Ia is that, on a global scale, it is a very peaceful land. The great wars are a thing of the past. This is because of a single creature; Stellarch. Wrongfully known as the last Royal Protean.   Stellarch is known to most as a myth or a legend. Only a handful of people know that he consists of as a body. But almost every living being is affected by it. Few who can notice call it ''The Great Calm.'' Silent mercy affects almost anyone's mind to become more merciful, kind, and emphatic to each other. Yet it affects in such a way that realizing its existence is extremely difficult.   But so few know that Great Calm doesn't stop the violence, but only suppresses it... And they know that once the dam is opened, with the coming wave, the Dun'Ia will fall.   Dun'Ia is complicated and unpredictable. One could encounter peaceful, wise people and creatures, dangerous beasts and species, old plotting vengeful people...   In Equine era, one must remember that, no matter how good they might be at something, others do it better. So the question is, how are you going to approach the world. Every problem can be solved with a different approach.

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