Whitecap Wizard
Seated at the bow of a small, ornately-decorated boat is a hunched figure who's long beard whips about in the wind.
d4 | It is said that whitecap wizards... |
---|---|
1 | draw their power from the choppy seas. Sighting one is often a sign that the seas will soon calm... but hopefully not too much |
2 | are never too far from their treasure-filled coral towers |
3 | are a welcome sight, providing much-needed news and entertainment, as well as the odd conjuring of winds for becalmed boats |
4 | hide gills beneath their beards, and receive their considerable magical might from adhering to a strict taboo: their feet must never touch the earth |
d6 | His companion... |
---|---|
1 | conveniently seeks passage to your destination, and can pay handsomely. Surely not a Krakenbride |
2 | is his daughter, Selkie-born and resentful at the prospect of being married off to the first sailor with a decent dowry |
3 | is an accomplished shanty-singer, in search of new adventures and seeking new heroes to humorously weave into her lyrical legends |
4 | is a melancholy Earth Elementalist, seasick and starting to think that this collaboration was a bad idea |
5 | is actually the true wizard, conducting most of her business through a more traditional-looking simulacrum sculpted from sea foam |
6 | is the Marid Falonya, two wishes in. She has recently begun chafing at her Geas to this doddering old fool |
d8 | For a modest fee of... | ... he will begrudgingly... |
---|---|---|
1 | a decent meal | direct you to the nearest landmass |
2 | seven gold pieces, seven silver, and seven copper | speak fish-filling spells into your nets |
3 | two gills of decent booze | predict the next week's weather |
4 | a sample of mud from all boots aboard | advise you on a pirate-free route |
5 | briefly warming by a fire | mark the door of the next sailor to die |
6 | your ship's anchor | coerce steady winds into your sails |
7 | the youngest soul on board | cast any spell that is nautical in nature |
8 | one magical item | sell you a charm to protect against ill omen |
Remove these ads. Join the Worldbuilders Guild
Comments