Whitecap Wizard in Draco Isles | World Anvil
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Whitecap Wizard

Seated at the bow of a small, ornately-decorated boat is a hunched figure who's long beard whips about in the wind.

d4 It is said that whitecap wizards...
1 draw their power from the choppy seas. Sighting one is often a sign that the seas will soon calm... but hopefully not too much
2 are never too far from their treasure-filled coral towers
3 are a welcome sight, providing much-needed news and entertainment, as well as the odd conjuring of winds for becalmed boats
4 hide gills beneath their beards, and receive their considerable magical might from adhering to a strict taboo: their feet must never touch the earth

d6 His companion...
1 conveniently seeks passage to your destination, and can pay handsomely. Surely not a Krakenbride
2 is his daughter, Selkie-born and resentful at the prospect of being married off to the first sailor with a decent dowry
3 is an accomplished shanty-singer, in search of new adventures and seeking new heroes to humorously weave into her lyrical legends
4 is a melancholy Earth Elementalist, seasick and starting to think that this collaboration was a bad idea
5 is actually the true wizard, conducting most of her business through a more traditional-looking simulacrum sculpted from sea foam
6 is the Marid Falonya, two wishes in. She has recently begun chafing at her Geas to this doddering old fool

d8 For a modest fee of... ... he will begrudgingly...
1 a decent meal direct you to the nearest landmass
2 seven gold pieces, seven silver, and seven copper speak fish-filling spells into your nets
3 two gills of decent booze predict the next week's weather
4 a sample of mud from all boots aboard advise you on a pirate-free route
5 briefly warming by a fire mark the door of the next sailor to die
6 your ship's anchor coerce steady winds into your sails
7 the youngest soul on board cast any spell that is nautical in nature
8 one magical item sell you a charm to protect against ill omen

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