The Message in Draco Isles | World Anvil
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The Message

After some time at sea, it's easy to grow sick of glancing at the sea near the ship. Good thing you did though.

d4 The spotter is the character belonging to...
1 the player whose first name is last alphabetically
2 the player who showed up last to the session
3 the player who always seems to roll lowest
4 the player who's the most recent addition to the group

d6 The bottle...
1 was at one point intended for fine perfume, the copper stopper is somewhat corroded
2 is squat and squarish green glass, impressed with text extolling the virtues of a toxic patent medicine
3 once housed a valuable vintage of elf-wine (worth good coin to the right grape-forager), on the label is a magical scroll of Cleanse Palette
4 a cloudy brown vial, still containing a sip of magical liquid left (Potion of Longevity)
5 a brain-bending Klein Bottle, somehow stoppered with a tiny Cork Golem named Klinkle, who likes his belly rubbed
6 a medium-sized jug, containing a ship. Detects as highly magical. If you look closely, inside the ship a tiny crew is retrieving a message in a bottle that contains a ship. The actual message is on the captain's desk, four ships in

d8 The message is...
1 a love letter from one of the PC's parents to the other
2 "ship dashed upon the rocks, island five days east of Rankport. Plenty more where this came from. LHM." The bottle is ballasted with fine pearls
3 a letter of marque, proving that a nearby nation is engaging in piracy
4 "our agreement is nullified. You'll find three casks of Fire Giant War-Wine buried at the location indicated on the reverse" The back of the note has a map
5 belched out in Magic Mouth. "Next time you find yourself in The Swells, ask for Talbertut. Return this bottle for one free wonder"
6 a Holy writ, already sealed but with convenient blank spaces for the beneficiary. Functions as a Scroll of Raise Dead
7 genealogical diagrams proving a local Pretender's royal heritage
8 one very seasick and grateful Djinni named Fleam

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