The Doldrums
The water is glass still. Not even the slightest breeze blows, and sails sag slack from the masts.
d4 | The becalmed waters could last... |
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1 | several days, until a fierce squall awakens the winds |
2 | weeks, at least until the waters again teem with turtles and sharks |
3 | until the end of next month - there may not be enough water stocks to keep you alive to see it |
4 | a lifetime - until a sailor dies to appease the Sky, and personally entreats a Cardinal of Directions in the afterlife, no wind shall blow |
d6 | The most reliable means of survival are... |
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1 | prayers to your gods - hopefully one will hear you |
2 | prayers that a whitecap wizard will somehow show up |
3 | prayers to the goddess of the sea for mercy, lest she claim every soul aboard |
4 | desperate rationing, which should have begun yesterday |
5 | desperate measures, which could soon include abandoning ship in oared lifeboats |
6 | desperately tossing overboard anything heavy, livestock first |
d8 | Many a sailing ship has met her end in places like this... |
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1 | but fortunately, you can see an oared Trireme approaching on the horizon |
2 | through weak leadership - a draconian captain is a key asset |
3 | at the hands of desperate Sea Mad sailors |
4 | by merfolk raiders |
5 | and finds new life as a ghost |
6 | via ennui - even the strongest stocks can't feed the gnawing boredom of months with nothing changing |
7 | a special kind of sailor's Hell demi-plane. Did you ship somehow slip through the thin places between worlds as someone slept during the dog watches? |
8 | and the sharks encircling your ship seem to know it |
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