The Doldrums in Draco Isles | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

The Doldrums

The water is glass still. Not even the slightest breeze blows, and sails sag slack from the masts.

d4 The becalmed waters could last...
1 several days, until a fierce squall awakens the winds
2 weeks, at least until the waters again teem with turtles and sharks
3 until the end of next month - there may not be enough water stocks to keep you alive to see it
4 a lifetime - until a sailor dies to appease the Sky, and personally entreats a Cardinal of Directions in the afterlife, no wind shall blow

d6 The most reliable means of survival are...
1 prayers to your gods - hopefully one will hear you
2 prayers that a whitecap wizard will somehow show up
3 prayers to the goddess of the sea for mercy, lest she claim every soul aboard
4 desperate rationing, which should have begun yesterday
5 desperate measures, which could soon include abandoning ship in oared lifeboats
6 desperately tossing overboard anything heavy, livestock first

d8 Many a sailing ship has met her end in places like this...
1 but fortunately, you can see an oared Trireme approaching on the horizon
2 through weak leadership - a draconian captain is a key asset
3 at the hands of desperate Sea Mad sailors
4 by merfolk raiders
5 and finds new life as a ghost
6 via ennui - even the strongest stocks can't feed the gnawing boredom of months with nothing changing
7 a special kind of sailor's Hell demi-plane. Did you ship somehow slip through the thin places between worlds as someone slept during the dog watches?
8 and the sharks encircling your ship seem to know it

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!