Pirates
Your lookout calls out a warning - a ship on the horizon, flying the skull and crossbones!
d4 | The pirates... |
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1 | are completely green and inept, visibly nervous and easily frightened by force |
2 | are successful privateers, carrying letters of marque from several nations for plausible deniability |
3 | fly a flag of maritime truce... but can it be trusted? |
4 | are an exotic native race, not usually known for piracy |
d6 | At this very moment... |
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1 | they have yet to sight your ship for some reason |
2 | they have just finished ransoming a valuable captive, and are making for open waters to put distance between themselves and their victims |
3 | their vessel has set full sail toward your ship to give chase |
4 | they are fleeing a disastrous boarding attempt with a skeleton crew |
5 | the threat may not be from them, but the small fleet following them |
6 | it was seem they have mistaken the cut of your jib for an allied vessel |
d8 | Their captain... |
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1 | is a jovial giant, susceptible to flattery and bribery |
2 | has her eyes on bigger prizes, so you may be able to negotiate a toll |
3 | is intensely disliked by the crew, who may use this as an opportunity for mutiny |
4 | has a tattoo on their chest of a nearby atoll, with a prominent X drawn on one island |
5 | is the dreaded Kelp-Haired Dryad, who hails from the Sargasso |
6 | fancies himself a gentleman/highwayman of the sea, polite and courteous |
7 | uses their spoils to fund a guerilla war against a despotic tyrant, always hiring |
8 | is actually an Aboleth latched on to the keel, dominating the crew in order to seek out other ships to spawn |
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