Pirates in Draco Isles | World Anvil
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Pirates

Your lookout calls out a warning - a ship on the horizon, flying the skull and crossbones!

d4 The pirates...
1 are completely green and inept, visibly nervous and easily frightened by force
2 are successful privateers, carrying letters of marque from several nations for plausible deniability
3 fly a flag of maritime truce... but can it be trusted?
4 are an exotic native race, not usually known for piracy

d6 At this very moment...
1 they have yet to sight your ship for some reason
2 they have just finished ransoming a valuable captive, and are making for open waters to put distance between themselves and their victims
3 their vessel has set full sail toward your ship to give chase
4 they are fleeing a disastrous boarding attempt with a skeleton crew
5 the threat may not be from them, but the small fleet following them
6 it was seem they have mistaken the cut of your jib for an allied vessel

d8 Their captain...
1 is a jovial giant, susceptible to flattery and bribery
2 has her eyes on bigger prizes, so you may be able to negotiate a toll
3 is intensely disliked by the crew, who may use this as an opportunity for mutiny
4 has a tattoo on their chest of a nearby atoll, with a prominent X drawn on one island
5 is the dreaded Kelp-Haired Dryad, who hails from the Sargasso
6 fancies himself a gentleman/highwayman of the sea, polite and courteous
7 uses their spoils to fund a guerilla war against a despotic tyrant, always hiring
8 is actually an Aboleth latched on to the keel, dominating the crew in order to seek out other ships to spawn

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