Krakenspawn
The ship grinds and groans to a halt as flashy mauve arms snake and ripple through the rails.
d4 | By counting tentacles, the best estimation of the number of spawn... |
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1 | is thankfully only two, who seem more preoccupied with each other than the vessel |
2 | is three to five, with one seeming to orchestrate the actions of the others via a strange, squirmy semaphore and pulsating phosphorescence |
3 | seem infinite, as the sea practically boils with their limbs - three strangely humanoid ogre-sized figures with skin of the same slimy mauve wrench themselves aboard |
4 | must be just one, its limbs seeking out one or two morsels to drag overboard |
d6 | It is said that their... |
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1 | beaks can snip a man's arm clean off in a single bite |
2 | beaks hold on like bear-traps, and won't release until the beast is good and dead |
3 | beaks are harder than steel, and can be fashioned into stylish helms |
4 | tentacles instinctively target the masts of ships, so focus on those first |
5 | tentacles are extremely tasty, when lightly fried in a hard-tack batter with garlic |
6 | have huge, serrated suckers that leave behind scars that glow faintly |
d8 | As if their writhing tenacity weren't bad enough, Krakenspawn... |
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1 | know when to retreat, and harbor immortal grudges that they telegraph to all of their kind |
2 | often appear shortly before torrential, gale-driven rains |
3 | can telepathically communicate with each other, effectively coordinating attacks |
4 | possess eerie powers of vocal mimicry - they will admonish you in your own voice |
5 | can spray sooty and thick magical fog, hampering visibility and staining everything deep indigo |
6 | regenerate lost limbs so fast it seems they grow two for each one cut off |
7 | seem capable of casting powerful magic |
8 | are only attracted to ships to test their suitability for transporting a Kraken Bride |
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