Infestation, Illness, or Spoilage
Provisioning a sea journey is challenging, particularly when allocating what to pack for the voyage. A rat infestation or an outbreak of even a minor illness can spell disaster at sea.
Each day, the Officers and Crew may each contribute to a Group Check to resolve the conflict.
Each day, the Officers and Crew may each contribute to a Group Check to resolve the conflict.
d20 | Severity |
---|---|
1-9 | DC 10 - minor vermin infestation, mild illness, or limited food spoilage |
10-15 | DC 15 - persistent infestation, debilitating illness, or moderate spoilage |
16-19 | DC 20 - severe infestation, contagious outbreak, or widespread spoilage |
20 | DC 25 - overwhelming infestation, lethal plague, or universal rot |
d4 | Nature of the malady |
---|---|
1 | vermin infestation |
2 | illness among the crew |
3 | food spoilage |
4 | other |
d6 | Vermin | Illness | Spoilage | Other |
---|---|---|---|---|
1 | rats | cackle fever (dmg 257) | maggots | termites |
2 | insects | sewer plague (dmg 257) | sea water in food | rust monsters |
3 | imps/mephits | sight rot (dmg 257) | fungal rot | aquatic Xorn |
4 | intellect devourers | vertigo and nausea | unbearably spicy | fabric rot |
5 | sea sprites | fever | stowaways | wet gunpowder |
6 | gulls | narcolepsy and sleepwalking | water fouled | medusa Krakenbride |
Result | Effect |
---|---|
3+ successes, 0 failures | Total Success - 5% affected - the crew's quality score increases by 1 for a number of days equal to 1d4 + the # of successes above 3, and the malady ends |
More successes than failures | Success - 10% affected - the malady ends |
More failures than successes | Failure - 15% affected (cumulative) - the crew's quality score decreases by 1 |
0 successes | Total Failure - 20% affected (cumulative) - the crew's quality score decreases by 1, and the distraction caused by the crises forces the ship to move at half speed that day |
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