Crew Conflict in Draco Isles | World Anvil
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Crew Conflict

Sailors can be a rough-and-tumble bunch, and cramming them into a ship's confined quarters leads to inevitable rivalries, feuds, and petty crimes. If resentments among the crew grow too strong, the officers must step in and set things right, lest they risk mutiny or worse.

Each day, the Officers may each contribute to a Group Check to resolve the conflict. The crew contributes as well, as calmer heads try to prevail. At most 5 checks can contribute.


d20 Conflict severity
1-9 DC 10 - minor scuffle or petty theft
10-15 DC 15 - fight involving several people, theft of a valuable
16-19 DC 20 - large brawl resulting in several injuries, theft or
destruction of a prized item
20 DC 25 - murder, all-out melee involving most of the crew

d6 The conflict was caused by...
1 working in close quarters, the crew accidentally (or "accidentally") bump into each other one too many times
2 the crew has been putting in long hours, or dealing with stressful conditions at sea, for too many days without rest, and they are sleep-deprived and exhausted
3 jealousy has arisen due to a Krakenbride aboard - if questioned, those involved genuinely have a hard time remembering or articulating the root of the problem
4 the rations taken aboard last time at port were particularly inedible, and the rum watered down
5 a couple of younger upstarts have been trying to rile the other sailors up about the share of wages they get
6 a Night Hag has stowed away on board, and torments the crewmembers at night

Result Effect
3+ successes, 0 failures Total Success - the crew's quality score increases by 1 for a number of days equal to 1d4 + the # of successes above 3, and the conflict ends
More successes than failures Success - the conflict ends
More failures than successes Failure - the crew's quality score decreases by 1
0 successes Total Failure - the crew's quality score decreases by 1, and they immediately mutiny

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