Master plot: The coming of Azathoth Plot in Dorwine | World Anvil
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Master plot: The coming of Azathoth

Cuthulu rises, and begins to summon his god and master, Azathoth. This process shall take 15 years, and our heroes arrive on the last night of the fifth. This gives our players 10 years to defeat Cuthulu and prevent Azathoth’s destructive coming.   (Note: while first creating this page, I had laboured under the misapprehension that Azathoth had been a seperate entity, and did not know that reality was supposedly his dream. Therefore, Cuthulu is basically just bringing in an entity whose coming shall eradicate all life on earth. Sorry ‘bout that.)

Plot points/Scenes

The players saw the rise of Cuthulu from his slumber in R’lyeh when they shot past it in the sleigh.

Structure

Exposition

Before the players had come, they had been brought to a pocket dimension of sorts called Joy inc. for a Christmas campaign. They entered Dorwine through killing Santa and attempting to return home in his sleigh. This went poorly, and they crashed in the woods near Pella’s wish, but not before they had seen the rise of Cuthulu in R’lyeh.

Conflict

The world dies if the party fails to stop Cuthulu

Rising Action

To be determined through play

Climax

A battle between the players and their allies and Cuthulu and his cultists

Falling Action

To be determined if the players win our lose against Cuthulu.

Resolution

To be determined

Components

Goals

The players wish to not die, or wish to keep others safe, and as such are motivated to stop Cuthulu’s plot.

Hooks

Seeing the rise of Cuthulu in R’lyeh, and the first death day, which put a timer on their heads.

Stakes

Everyone and everything dies or ends should the players fail.

Cruel Tricks

The bretheren power their focus orbs with corruption, hastening the end. Defeating the bretheren will give the players another year to defeat Cuthulu, however defeating the bretheren alone could take this long in itself.

Red Herrings

Some shall crop up, but will be small enough that their mention will be in subplots more then this main plot.

Relations

Allies

The bretheren (in the eyes of the players until, they are discovered)

Adversaries

Cuthulu, The cultists, the four brothers through their use of dark magic, which furthers the goal of Cuthulu, and Pella, who is an entity who broke off of Cuthulu during his summoning, pretending to be the old saviour of the half. The bretheren are also secretly opposed to the players, as their order runs off corruption.

Backdrops

Locations

Dorwine

Threats

The looming threat of total annihilation and the cultists, users of corruption, and other people who do not wish for the world to be cleansed.
Plot type
Master plot: Azathoth comes
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