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Halflings

Halflings hale from a hidden land, known as Lurienal. Lurienal is essentially a Utopia, there is little hunger or strife. Halflings that leave the land are lose their memories of its location, unable to lead others to their ancestral home, or return home themselves.
  Halflings do not have other established civilizations, typically being travelers or settling down in multicultural areas.
  Reactions to halflings, typically relate to the last halfling that passed through town. Did a Bard pass by last year? You might be expected to perform when you enter the tavern. Did a conman roll by and swindle the townsfolk? You could very easily be run out of town. Halflings do not typically harbor prejudices.

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