Arcadia, The Plane Beyond the Feywild in DnD | World Anvil
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Arcadia, The Plane Beyond the Feywild

Arcadia is the plane the Fey reside in when not spending time in the mirror of the Prime Material plane known as the Feywild. Many of the more powerful fey live here, and are significantly less concerned with the goings on of the Material Plane. The residents of Arcadia are generally Chaotic Good, but really only slightly good.      

The Court of Arcadia

Once, these creatures served the kings and queens of the high elves in the Great Wode that covered all Orden. Val, their god, walked the land with them. Then, a War Between the Gods, and in the aftermath Val left the Mundane World and took his closest servants with him to their own realm. Arcadia. A paradise of nature, poetry, song, and art.   Arcadia is a perfect, unchanging realm where art is a mirror held to nature. Its denizens are melodramatic, quick to take offense, and they hold grudges for ages. All their rivalries and jealousies come from the most absurdly small things: Which flowers are best for bees to make honey. Which pool best reflects dawn’s light to flatter one’s profile. Whether jam or butter is best on toast with tea. It seems a kind of madness, and perhaps it is, for the servants of Val no longer have a world to tend. Arcadia tends itself.   As a result, Arcadians relish returning to the Mundane World—they don’t want to leave! They love seeing what Men have done with the place, as gauche and déclassé as everything is. Really? A castle there? Is this really the alphabet you write with? My word. What’s happened to style? Ah well. It’s still better than the perfect boring nothing that Arcadia has become since Val moved there permanently. Technically it’s a realm of perfect natural chaos, but the thing about perfect chaos is... it’s so predictable. Yawn.   Servants of Val. The Court of Arcadia were all created by Val to be above his more populous creation, the elves. As such, the Arcadians can command elves and fey with ease. This is in fact their job: to keep the other fey creatures in line and tend the wodes.   Elves don’t like being reminded of this, so of course the Arcadians take every opportunity to remind them of it.   Law Versus Chaos. The Arcadians are servants of Nature. They exist to glorify her. To them, a road is a wound, a knife-cut through the perfect chaos of the natural world. Farms are a disease, infecting the earth by taming it. Forcing it to serve, while its proper place is to be served. Killing the land, making it a slave to man. This is Law. They hate civilization and all it brings. This is one reason Val left the Mundane World and took his favored with him. Now, Arcadia is an Edenic representation of everything the Arcadians desire: raw, untamed nature as a perfect art.   Chaos Versus Discord. The servants of Val consider themselves the enemies of both the Knights of Axiom and the Court of All Flesh. Created to serve the high elves, the Arcadians view Nature as a self-evident good. A power they serve above all others. To them, chaos means freedom, the freedom of a vine to grow where it will and, yes, even destroy and pull down a wall or a gate in time. The low things of the Court of All Flesh are a corrupt, mirror mockery of this. To the Arcadians, the Court of All Flesh represents discord. Chaos twisted into an evil, destructive form.    

Mantis Knights

The swashbuckling adventurers of the Arcadians, the Mantis Knights love dueling and drinking and terrible poetry. The greatest of them, like Lady Eweshtleth, keep an air of grave dignity about them, because they have known battle across the Myriad Worlds. But most Mantis Knights just want to show up, do something dashing and acrobatic, spit an enemy upon their sword, and then go carousing with the mortals who summoned them.  
   

Monarchon

The Monarchon is the embodiment of youth and death, spring and fall. It is gay and sprightly and a harbinger of doom. Once, mortals knew that to gaze upon the death’s-head skull of the Monarchon spelled the end. Now, it’s been so long since last the Arcadians lived in the Mundane World that mortals must learn these lessons all over again.   The Monarchon enjoys speaking with those who summoned her, but she speaks in cryptic, open poetry. This language is perfectly clear to other created fey, the naiads and dryads and centaurs, but is usually opaque to mortals.  
“Trees grow roots, but also leaves.”
“We were fools to think we could change
the stars.”
“Something inside has stopped pretending.”
“I have tasted your grace, and felt it diffuse
around me.”
“You came to change directions. Which way do
you face now?”
Pretty cringey. But don’t say that around the Monarchon—she might turn your face inside out. When not withering or hypnotizing her enemies, she is pleasant to be around. She is fascinated by mortals. Loves watching the artfully slow decay of their flesh into inevitable death. If she had her way, she’d stick around for the final myocardial infarction and then celebrate your death, possibly by baking your corpse into bread. So weird.    

Orchid Count

The dashing archer-sorcerer of the Court, the Count is often seen flanked by two Mantis Knights, dueling and carousing their way through Alloy, the City of Four Elements, known in some realms as the City of Brass. Val counts on the Count, the renegade of the Arcadians, to disobey him. He can be found wherever he is told not to go. Tales of his daring midnight raids on Quadranar, the Fourth City of Ordos, are legendary— possibly some of them are true!  
 
“Why how now, mortal? Thy jaw hangeth slack.
Hast thou never seen a sunrise before?”
 

Oleander Dragon

Nerium the Petal Dragon, known also as the Oleander Dragon, is one of the prize pets of Val and normally slumbers decoratively in one of the courtyards. Its disguise is so perfect, newcomers to the Court often fail to recognize it’s not actually a flowering topiary shrub in the shape of a sleeping dragon.  
  The only true shapechanger in the Court, Nerium enjoys complimenting those who summon her by transforming into a very flattering interpretation of them. This has no practical value other than being artful and poetic, which is really the only thing the Arcadians care about. Nerium very rarely speaks, and when she does it’s usually only one word. She’s just vastly underwhelmed by the paucity of expression available with language.   Unlike any other dragon...and most creatures, the Oleander Dragon has no physical attack. It has no teeth or claws and considers such things crude. She prefers to be beautiful and would rather awe enemies so overmuch with its perfect glamour as to force them to reconsider the terrible decisions they made in their lives and abandon all violence.  

Ash Marshall

Tasked with defending and escorting guests to Arcadia, the Ash Marshall is also the only member of the Court to be regularly sent seeking across the planes, dispatched by Val to bring those who would harm his creation to justice. He is Val’s timescape hunter and as such carries much deep lore about the multiverse. The Marshall calls upon Val to aid him and give him power in battle, and Val infuses his hunter with arcane power. His spellcasting relies on his ability to convince Val the need for aid is great.  
 

Sidereal Vizier

Val’s magus, the Vizier is the most powerful mage in Arcadia. When a concordant petitions the Court for an ally, the Vizier reviews their case and chooses who among the Arcadians to send. Thus, when the Sidereal Vizier arrives on the battlefield, it is because he chose to come, deeming the situation dire enough, or the concordant pious enough, to attend to the matter personally.  
  All the members of the Court of Arcadia are noble, but only the Vizier is an actual celestial, one of the true elves who once lived in the Mundane World but jour neyed with Val to attend him in Arcadia. Nine feet tall, perfect in form, the Vizier has skin of a literal starfield. A window into the night sky, constellations recognizable. The Vizier does not behave like a thing summoned. He takes charge, he runs the battle. When the duration of his summoning is over, he leaves because he chose to leave.  
“Great power is granted you, concordant. For
behold: I arrive.”

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