Merchant
Merchants are the lifeblood of trade, and can
be found anywhere from hawking goods in
local marketplaces, to having established their
own stores selling artisan wares. Merchants
typically belong to a Merchant’s Guild, and pay
a yearly sum to register for protection by local
law enforcement, though this varies by province.
Merchants buy, sell, and trade wares of all sorts,
knowing not just the price of everything but how
to haggle that price up or down at will.
Skill Proficiencies:
Persuasion, Investigation
Languages:
Choose one language.
Tool Proficiencies:
One tool or instrument
proficiency.
Equipment:
Common clothes, an abacus, a quill and ink
pot, an empty inventory record, fine clothes, a tool kit or
instrument of your choice, a small drawstring pouch, and 10 gp.
Appraisal
Upon spending an hour examining a subject, and succeeding on a medium-DC Intelligence (Investigation) check, you can accurately appraise the value of a particular item or good such as art, or a natural resource. If you do so within a settlement, you can also find the most profitable location to sell the item or goods. Holdings: A small back room in a shop, which serves as an office and doubles as your sleeping quarters. A leather-bound ledger book containing the accounting methods of your mentor and teacher.Remove these ads. Join the Worldbuilders Guild




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