Wish Domain Spell in D&D world | World Anvil
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Wish Domain

"A dream...I'm seeing a dream...The dream I see every day...The endless dream..."   The wish domain is a domain that specializes in channeling the hopes and dreams of the cleric into reality. It is when the cleric's wish is so strong and they are so determined that the divine forces themselves are willing to impart these desires. Any deity can claim influence on this domain, what is important is that the cleric's resolve is strong enough in what they believe that they are able to channel their dreams. Dieties such as Goddess Aereaael grant this domain.   Bonus Proficiency   When you choose this domain at 1st level, you gain proficiency with heavy armor.   Determined Wishes   At 1st level, your determination has allowed you to endure more pain than most. When you are reduced to 0 hit points, you can instead fall to 1 hit point. You may do this once per long rest, and twice per long rest at 11th level. Additionally, when you gain a level in the cleric class, you gain an additional 1 hit point to your hit point maximum.   Channel Divinity: Altered Fate   Starting at 2nd level, you can use your Channel Divinity to change the fate of others, albeit for a short amount of time.   As an action, you can use Channel Divinity and present your holy symbol to choose up to three creatures within 30 feet of you, not including yourself. Within the next 15 seconds (3 rounds), those creatures are allowed to re-roll any one attack roll, ability check, or saving throw and use either roll. They can choose to use the re-roll after the initial roll, but before the result is stated. This re-roll ends at the end of the creature's 3rd turn.   Channel Divinity: Protective Wings   At 6th level, your wishes have granted you the ability to manifest a large pair of wings which you can use to protect others. The wings by default are angel wings, but their appearance changes depending on the deity you worship.   As an action, you can use Channel Divinity and present your holy symbol to manifest a large pair of wings. While the wings are present, you gain a flying speed of 30 feet. These wings last for 1 minute, or until you’re incapacitated, you die, or you dismiss them as a bonus action. As a reaction, if a creature is targeted for an attack and is within 30 feet, you can immediately fly to that creature and defend it with your wings. This movement does not provoke opportunity attacks. You instead become the target of the attack. If the attack against you hits, the damage you take is reduced by an amount equal to your level.   Divine Strike   At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.   The Wish at the End of Dreams   Starting at 17th level, you have finally gained the ability to channel your dreams into existence. However, if a situation is dire enough, you can sacrifice your existence to will a wish into reality as well. The wish spell becomes a domain spell for you. It is always prepared and counts as a domain spell for you. However, the wish spell cannot target or directly affect you.You can attempt to cast wish if your 9th level spell slot is already expended, but you must succeed a DC 25 Religion check. On a success, you can cast the spell, but immediately after the spell is cast your hit points are set to 0 rendering you unconscious, and you suffer two death saving throw failures. You cannot regain consciousness unless through a 7th level or higher that restores hit points.

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