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White Abishai

Though they are the least of their kind, white abishais fight with a reckless fury, making them ideally suited for bolstering the ranks of the demon armies. White abishais fight without fear, becoming whirlwinds of destruction on the battlefield.
Genetic Ancestor(s)
Related Ethnicities

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White Abishai

Medium fiend (demon), lawful evil
Armor Class 15 (natural armor)
Hit Points 68 8d8+32
Speed

STR
16 +3
DEX
11 0
CON
18 +4
INT
11 0
WIS
12 +1
CHA
13 +1

Saving Throws Str +6, Con +7
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities cold, fire, poison
Condition Immunities poisoned
Languages Abyssal, telepathy 120 ft.
Challenge 6


Devil's Sight. Magical darkness doesn't impede the abishai's darkvision.   Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.   Magic Weapons. The abishai's weapon attacks are magical.   Reckless. At the start of its turn, the abishai can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.


Actions

Multiattack. The abishai makes two attacks: one with its longsword and one with its claw.   Longsword. Melee Weapon Attack: +6 to hit, reach S ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.   Claw. Melee Weapon Attack: +6 to hit, reach S ft., one target. Hit: 8 (1d10 + 3) slashing damage.   Bite. Melee Weapon Attack: +6 to hit, reach S ft., one target. Hit: S (1d4 + 3) piercing damage plus 3 (1d6) cold damage.

Reactions

Vicious Reprisal. In response to taking damage, the abishai makes a bite attack against a random creature within 5 feet of it. If no creature is within reach, the abishai moves up to half its speed toward an enemy it can see, without provoking opportunity attacks.


 

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