Vrocks Species in D&D world | World Anvil
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Vrocks

Vrocks are vicious fighters who like to fly down into the enemy and cause as much damage as possible. They prance about in battle, taking briefly to the air and bringing their clawed feet into play. Despite their advantage in mobility, the vrocks’ deep love of battle frequently leads them into melee combats against heavy odds.
Average Height
A vrock is about 8 feet tall.
Average Weight
A vrock weighs about 500 pounds.
Related Ethnicities

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Vrock

Large fiend (demon), chaotic evil
Armor Class 15 (natural armor)
Hit Points 104 11d10+44
Speed 40ft Fly: 60ft

STR
17 +3
DEX
15 +2
CON
18 +4
INT
8 -1
WIS
13 +1
CHA
16 +3

Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., passive perception 11
Languages Infernal, telepathy 120 ft
Challenge 6


Magic Resistance   The vrock has advantage on saving throws against spells and other magical effects.   Innate Spellcasting. The vrock's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The vrock can innately cast the following spells, requiring no material components:   1/day each: heroism, mirror image


Actions

Beak   Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.   Talons   Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.   Multiattack   The vrock makes two attacks: one with its beak and one with its talons.   Spores (Recharge 6)   A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.   Stunning Screech (1/Day)   The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock's next turn .   Dance of Ruin   A vrock can dance and chant as a full-round action—at the end of 3 rounds, a crackling wave of energy explodes from the vrock, dealing 5d6 points of electricity damage to all creatures within 100 feet. A DC 14 Dexterity save halves this damage. For each additional vrock that joins in the dance, the damage increases by 5d6 and the DC to avoid the effect increases by +1, to a maximum of 20d6 when four or more vrocks are dancing (the DC continues to increase with additional vrocks, but the damage does not). The dance immediately ends and must be started anew if any of the participating vrocks is slain, stunned, or otherwise prevented from dancing. The save DC is Charisma-based.   Teleport. The vrock magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.   Variant: Summon Demon (1/Day)   The demon chooses what to summon and attempts a magical summoning. A vrock has a 30 percent chance of summoning 2d4 dretches or one vrock. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.


 

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