Thunderbird Character in D&D world | World Anvil
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Thunderbird

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Thunderbird

Gargantuan celestial (titan), chaotic neutral
Armor Class 24 (Natural Armor)
Hit Points 495 33d12+297
Speed 40ft Fly: 120ft

STR
42 0
DEX
17 +3
CON
28 +9
INT
15 +2
WIS
16 +3
CHA
14 +2

Saving Throws Con +16, Dex +10
Skills Perception +10, Survival +10
Damage Immunities Bludgeoning, Piercing, And Slashing From Nonmagical Weapons; Lightning, Thunder
Senses Darkvision 120 ft, passive Perception 20
Languages Understands Auran but can't speak
Challenge 22


Lightning Aura. Any creature that ends its turn within 15 feet of the thunderbird takes 22 (5d8) lightning damage.   Flyby. The thunderbird doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.


Actions

Multiattack. The thunderbird makes one beak attack and one talons attack.   Prismatic Spray (Recharge 5-6). The thunderbird can emit a spray of colored light from its eyes at will. The effect is like that of the spell (save DC 18), except that the range is 105 feet, and only the colors red, orange, yellow, green, blue, and indigo are present.   Thunderous Shriek (Recharge 5-6). All creatures within 30 feet of the thunderbird must succeed on a DC 20 Constitution saving throw, taking 27 (6d8) thunder damage on a failed save, or half as much damage on a successful one. In addition, on a failed save, affected creatures are stunned until the end of the thunderbird’s next turn.   Beak. Melee Weapon Attack: +23 to hit, reach 5 ft., one creature. Hit: 28 (3d8 + 16) piercing damage, plus 9 (2d8) lightning damage.   Talons. Melee Weapon Attack: +23 to hit, reach 5 ft., one creature. Hit: 28 (3d8 + 16) piercing damage, plus 9 (2d8) lightning damage.


 

Lair Actions

So long as the thunderbird is in its lair, on initiative count 20 (losing initiative ties), the thunderbird takes a lair action to cause the following effect:   A bolt of lightning strikes a single creature the thunderbird can see within 120 feet. The creature must succeed on a DC 20 Dexterity saving throw, taking 18 (4d8) lightning damage, or half as much on a successful save.


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