Tentacle Whip
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Weapon Uncommon (this item requires attunement)
This living whip attaches to the wrist of its wielder when attuned and deals 1 Dex damage, which can't be healed or restored in any way as long as the whip remains attuned. The tentacle whip communicates telepathically with its wielder and follows its commands. On a successful hit, the target must make a DC 14 Constitution saving throw or become poisoned. While poisoned, at the start of each round, the creature takes 1d4 Dex damage. They repeat the saving throw at the end of each round, ending the effect after two successful saves or six rounds, whichever comes first. The whip can also grab or manipulate objects within its range, although it can't lift more than 10 pounds.
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial Melee | 1d4+Dex | Piercing | 15ft reach |
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