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Sun Giants

They live in the Land of the Wilds.   Sun giants are cruel nomads who eke out a living raising livestock under the bleakest of conditions. Most are grim and brutal, caring little for the trappings of civilization.   Sun giants use their natural camouflage ability to hide amid the sand dunes, where they lie in wait for enemies with spears at the ready. In melee, sun giants prefer to pound opponents with their fists. During times of war, they fight mounted, seated upon elephants that they raise and train themselves. When weaponless, a sun giant uses its spell-like abilities to keep foes at bay.

Basic Information

Anatomy

A sun giant’s skin is parched and wrinkled from years of living in harsh, desertlike conditions. Hair that is soft and black in childhood becomes dry, ashen, and brittle with the passing of time. Only the creature’s eyes seem unaffected by the desert—they sparkle a bright blue color.

Civilization and Culture

Beauty Ideals

A sun giant’s bag contains 1d2 rocks, 1d6+4 mundane items, and the giant’s personal wealth. Personal possessions usually include simple things such as sand sculptures, coins, and prized gifts from esteemed sun giant leaders.

Common Dress Code

The usual garb for either gender is a loose, lightcolored robe that covers the legs, body, and arms, plus a cloth burnoose looped around the head and face to protect the skin from the burning sun. A sun giant never wears shoes, either for walking or riding.
Genetic Ancestor(s)
Lifespan
They are long-lived beings, often reaching 400 years or more in age.
Average Height
The typical sun giant stands 16 feet tall.
Average Weight
The typical sun giant weighs 7,000 pounds.
Related Ethnicities

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Sun Giant

Huge giant, any neutral
Armor Class 17 (Natural Armor)
Hit Points 13d12+91
Speed 40ft

STR
37 0
DEX
14 +2
CON
25 +7
INT
15 +2
WIS
18 +4
CHA
14 +2

Saving Throws Con, Str, Wis
Skills Animal Handling, Stealth, Perception
Damage Vulnerabilities Cold
Damage Resistances Fire
Senses Darkvision 60 ft.
Languages Sun Giant
Challenge 12


Innate Spellcasting. The sun giant's innate spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The giant can innately cast the following spells, requiring no material components:   At will: stone shape, wall of stone


Actions

Longspear. Melee Weapon Attack: +17 to hit, reach 10 feet, one target. Hit: (2d8 +13) piercing damage   Rock. Ranged Weapon Attack: +17 to hit, range 120/300 ft., one target. Hit: (4d10 + 13) bludgeoning damage.


 

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