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Storm Giants

They live quiet, reflective lives and spend their time musing about the world, composing and playing music, and tilling their land or gathering food.

Basic Information

Anatomy

Very rarely, storm giants have violet skin. Violet-skinned storm giants have deep violet or blue-black hair with silvery gray or purple eyes.

Civilization and Culture

Beauty Ideals

Storm giants’ garb is usually a short, loose tunic belted at the waist, sandals or bare feet, and a headband. They wear a few pieces of simple but finely crafted jewelry, anklets (favored by barefoot giants), rings, or circlets being most common.
Genetic Ancestor(s)
Lifespan
Storm giants can live to be 600 years old.
Average Height
Adults are about 21 feet tall.
Average Weight
Adults weigh about 12,000 pounds.
Related Ethnicities

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Storm Giant

Huge giant, chaotic good
Armor Class 16 (scale mail)
Hit Points 230 20d12+100
Speed 50ft Swim: 50ft

STR
29 +9
DEX
14 +2
CON
20 +5
INT
16 +3
WIS
18 +4
CHA
18 +4

Saving Throws Str +14, Con +10, Wis +9, Cha +9
Skills Arcana +8, Athletics +14, History +8, Perception +9
Damage Resistances cold
Damage Immunities lightning, thunder
Senses passive Perception 19
Languages Jotun
Challenge 13


Amphibious: The giant can breathe air and water.   Innate Spellcasting: The giant’s innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:   At will: detect magic, feather fall, levitate, light   3/day each: control weather, water breathing


Actions

Multiattack: The giant makes two greatsword attacks.   Greatsword: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.   Rock: Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.   Lightning Strike (Recharge 5-6: The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.


 

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