Spirit Naga Species in D&D world | World Anvil
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Spirit Naga

Genetic Ancestor(s)
Related Ethnicities

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Spirit Naga

Large celestial, chaotic evil
Armor Class 15 (Natural Armor)
Hit Points 75 10d10+20
Speed 40ft

STR
18 +4
DEX
17 +3
CON
14 +2
INT
16 +3
WIS
15 +2
CHA
16 +3

Damage Immunities poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 60 Ft.
Languages Celestial, Serpentine
Challenge 8


Rejuvenation: If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a wish spell can prevent this trait from functioning.   Spellcasting: The naga is a 10th-level spellcaster. Its Spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal Components to cast its Spells. It has the following Wizard Spells prepared:   • Cantrips (at will): Mage Hand, Minor Illusion, Ray of Frost   • 1st level (4 slots): Charm Person, Detect Magic, sleep   • 2nd level (3 slots): Detect Thoughts, Hold Person   • 3rd level (3 slots): Lightning Bolt, Water Breathing   • 4th level (3 slots): Blight, Dimension Door   • 5th level (2 slots): Dominate Person


Actions

Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.


 

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