Solidarity Domain Spell in D&D world | World Anvil
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Solidarity Domain

This domain is granted by Eanh.   Solidarity Domain Spells   Cleric Level Spells   1st Bless, Guiding Bolt   3rd Aid, Warding Bond   5th Beacon of Hope, Crusader's Mantle   7th Aura of Life, Guardian of Faith   9th Circle of Power, Mass Cure Wounds   Bonus Proficiency   At 1st level, you gain proficiency with heavy armor.   Solidarity's Action   Also at 1st level, when you take the Help action to aid an ally's attack, you can make one weapon attack as a bonus action. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain expended uses when you finish a long rest.   Channel Divinity: Preserve Life   Starting at 2nd level, as an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct.   Oketra's Blessing   At 6th level, when a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.   Divine Strike   At 8th level, once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.   Supreme Healing   Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.

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