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Slidikin

They creep around in the shadows, whispering and gibbering with their many mouths, catching people and driving them insane as part of their goddess' Hideous Game.

Basic Information

Anatomy

They have an emaciated humanoid form with pale skin, long fingernails, and a head that is featureless except for many, many mouths.
Related Ethnicities

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Slidikin

Medium fey, chaotic evil
Armor Class 15 (Natural Armor)
Hit Points 104 16d8+32
Speed 40ft Climb: 20ft

STR
10 0
DEX
16 +3
CON
14 +2
INT
16 +3
WIS
14 +2
CHA
11 0

Skills Perception +5, Deception +3, Stealth +6, Acrobatics +6
Damage Resistances psychic, thunder
Condition Immunities frightened, charmed, blinded
Senses blindsight 60 ft., tremorsense 120 ft. (blind outside of this range), passive Perception 15
Languages Sylvan
Challenge 5


Mimicry.   The slidikin can mimic voices it has heard. A creature who hears the slidikin mimic another voice can tell they are imitations with a successful DC 15 Wisdom (Insight) check.   Whispers of Madness.   The many mouths of a slidikin constantly whisper maddening incantations and nonsensical phrases when it is in combat. Each creature that starts its turn within 20 feet of the slidikin and can hear the whispering must succeed on a DC 14 Wisdom saving throw. On a failure, the slidikin imposes one of the following effects determined at random to inflict on the target until the start of the its next turn.   Hysteria: The subject falls into fits of uncontrollable laughing or crying (equal chance for either). Hysterical creatures are unable to concentrate on spells, or cast spells with verbal components.   Panic: The subject becomes frightened of the slidikin, and falls prone at the beginning of each of its turns.   Violent Hallucinations: All attack rolls against the subject have advantage.   Paranoia: The subject uses their action to make a single weapon attack against a creature within 5 feet of them. The target is chosen by the Slidikin   Innate Spellcasting.   The slidikin’s innate spellcasting ability is Intelligence (spell save DC 14). It can innately cast the following spells, requiring no material components.   At will: minor illusion, tongues   3/day: hideous laughter   1/day each: hypnotic pattern, mind spike


Actions

Multiattack.   The slidikin makes three attacks: two with its claws, and one with its bites.   Claw.   Melee Weapon Attack: +6 to hit, reach 5 ft., one target.   Hit: 12 (2d8 + 3) slashing damage.   Bites.   Melee Weapon Attack: +6 to hit, reach 5 ft., one target.   Hit: 10 (3d4 + 3) piercing damage.


 

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