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Sire of Insanity

Nightclubs, where visitors can indulge any dark desire and revel in sadistic spectacle, are the favored haunts of the sires of insanity. Lurking in an underground vault beneath an operation, a sire of insanity feasts on the violence, torment, and depravity unfolding above. Occasionally, cultists bring would-be recruits to the demon's presence, and true to its name- the sire of insanity breaks the new cultist's mind.   A sire of insanity is a bloated demon resembling a bipedal lizard. It stands some thirty feet tall and weighs many thousands of pounds, so it tends to keep hidden away in its subterranean lair, working its evil from the shadows.
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Sire of Insanity

Huge celestial, chaotic evil
Armor Class 17 (Natural Armor)
Hit Points 157 15d12+60
Speed 40ft

STR
23 +6
DEX
6 -2
CON
19 +4
INT
14 +2
WIS
19 +4
CHA
22 +6

Saving Throws Con +8, Int +6, Wis +8, Cha +10
Skills Deception +10, Intimidation +10
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities Poison
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 14
Languages Celestial, telepathy 120 ft.
Challenge 12


Aura of Mind Erosion. Any creature that starts its turn within 30 feet of the sire must make a DC 18 Wisdom saving throw. On a successful save, the creature is immune to this aura for the next 24 hours. On a failed save, the creature has disadvantage for 1 minute on Wisdom and Charisma checks and on Wisdom and Charisma saves.   At the start of each of its turns, the sire can suppress this aura until the start of its next turn.   Innate Spellcasting. The sire's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The sire can innately cast the following spells, requiring no material components:   At will: clairvoyance, crown of madness, major image, suggestion   1/day each: confusion, mass suggestion   Magic Resistance. The sire has advantage on saving throws against spells and other magical effects.


Actions

Multiattack. The sire makes two attacks: one with its bite and one with its claws.   Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 25 (3d12 + 6) piercing damage plus 16 (3d10) psychic damage.   Claws. Melee Weapon Attack:+ 10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) slashing damage plus 9 (2d8) psychic damage.


 

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