Simulor
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Weapon Very Rare
It shoots out a floating glowing ball at a point within range, which sheds bright light for 10 feet and dim light for 60 feet. A single ball does no damage, but two or more balls within 10 feet will combine and create a field of gravitational force in a 30 foot area around the midpoint of them for 1 minute. All creatures who begin their turn in this area must make a Strength saving throw. On a failed save, they are yanked towards the combined ball 10 feet, and suffer 1d6 bludgeoning damage per ball that combined (minimum 2d6). On a successful save, they suffer half damage and are not moved. At the end of the 1 minute activation, the area will detonate. All creatures within the area must make a Strength saving throw. On a failed save, they suffer 2d6 thunder damage per ball that combined (minimum 4d6) and are pushed 10 feet outward from the centre of the effect. On a successful save, they take half damage and are not moved. After this, the effect ends. The wielder can also detonate all areas of effect early as a bonus action. Even if detonated early, multiple areas will detonate in the order they were created.
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