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Simulor

It creates a small gravity anomaly. It looks like several floating objects vaguely in the shape of a gun. Three prongs (one on the top and one on each side) hold the glowing ball hovering between them. When it fires, the prongs move forward with the ball and then extend outward.
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Simulor

Weapon Very Rare

It shoots out a floating glowing ball at a point within range, which sheds bright light for 10 feet and dim light for 60 feet. A single ball does no damage, but two or more balls within 10 feet will combine and create a field of gravitational force in a 30 foot area around the midpoint of them for 1 minute. All creatures who begin their turn in this area must make a Strength saving throw. On a failed save, they are yanked towards the combined ball 10 feet, and suffer 1d6 bludgeoning damage per ball that combined (minimum 2d6). On a successful save, they suffer half damage and are not moved.   At the end of the 1 minute activation, the area will detonate. All creatures within the area must make a Strength saving throw. On a failed save, they suffer 2d6 thunder damage per ball that combined (minimum 4d6) and are pushed 10 feet outward from the centre of the effect. On a successful save, they take half damage and are not moved. After this, the effect ends. The wielder can also detonate all areas of effect early as a bonus action. Even if detonated early, multiple areas will detonate in the order they were created.


 

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