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Serro

A lightsaber-like device for cutting plants with a telescopic handle.
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Serro

Weapon Uncommon

One per turn, as a free action, the wielder can extend or retract the sera to switch it from a 5ft reach one-handed weapon to a 10ft reach two-handed weapon.   In addition, as a bonus action, the wielder can direct the three blades at the end to twist on a successful hit, doubling the dice rolled (2d8 or 2d10 instead of 1d8 or 1d10) for damage.

Type Damage Damage Range Properties
Martial Melee 1d8 + Str (1d10 + Str if two-handed) Lightning Melee, Reach, Versatile


 

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