Sea Elves
Basic Information
Anatomy
Growth Rate & Stages
Ecology and Habitats
Civilization and Culture
Interspecies Relations and Assumptions
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Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray. Keen Senses. You have proficiency in the Perception skill. Fey Ancestry. You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep. Trance. After the Curse, elves no longer need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After Resting in this way, you gain the same benefit that a human does from 8 hours of sleep. Sea Elf Weapon Training. You have proficiency with the spear, trident, light crossbow, and net. Child of the Sea. You have a swimming speed of 30 feet, and you can breathe air and water. Aquatic Agility. Your reflexes and agility in the water allow you to swim with a burst of speed. When you move on your turn in water, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.
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