BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Planetar

Planetars act as the weapons of the gods they serve, presenting a tangible representation of their deities' might. A planetar can call down rain to relieve a drought, or can loose an insect plague to devour crops. A planetar's celestial ears detect every falsehood, and its radiant eyes see through every deception.   Planetars are muscular and hairless and have opalescent green skin and white-feathered wings. They tower over most humanoids, brandishing immense swords with grace. Sometimes sent to aid powerful mortals on important tasks for good.

Basic Information

Anatomy

Muscular, bald, and tall, this humanoid creature has emerald skin and two pairs of shining, white-feathered wings.
Related Ethnicities

Remove these ads. Join the Worldbuilders Guild

Planetar

Large celestial, lawful good
Armor Class 19 (Natural Armor)
Hit Points 200 16d10+112
Speed 40ft Fly: 120ft

STR
24 +7
DEX
20 +5
CON
24 +7
INT
19 +4
WIS
22 +6
CHA
25 +7

Saving Throws Con +12, Wis +11, Cha +12
Skills Perception +11
Damage Resistances Radiant; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks
Condition Immunities charmed, exhaustion, frightened
Senses truesight 120 ft., passive Perception 21
Languages all, telepathy 120 ft.
Challenge 16


Angelic Weapons. The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).   Divine Awareness. The planetar knows if it hears a lie.   Innate Spellcasting. The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:   At will: detect evil and good, invisibility (self only)   3/day each: blade barrier, dispel evil and good, flame strike, raise dead   1/day each: commune, control weather, insect plague   Magic Resistance. The planetar has advantage on saving throws against spells and other magical effects.


Actions

Multiattack. The planetar makes two melee attacks.   Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: (4d6 + 7) slashing damage plus (5d8) radiant damage.   Healing Touch (4/Day). The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.


 

Comments

Please Login in order to comment!