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Phage

A living gun with spectral psionic tentacles capable of stunning and damaging on contact. It feeds on the wielder's psionic energy.   When not in use, it can go into hibernation mode so it can survive without food for a long time. However, if it goes without feeding for several decades, it can die.
Genetic Ancestor(s)
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Phage

Weapon Very Rare

This living gun has fingerlike protrusions that, when activated, extend spectral tentacles in a cone or a line (wielder's choice). It must reload after every attack. Reloading costs a bonus action and 1 power point.   Cone: Affects all creatures within a 60 foot cone from the gun. Each creature must make a Dexterity saving throw. On a failed save, they take 1d6 psychic damage and are stunned. On a successful save, they take half damage and are not stunned.   Line. Affects all creatures within a 60 foot line from the gun. Each creature must make a Dexterity saving throw. On a failed save, they take 2d6 psychic damage and are stunned. On a successful save, they take half damage and are not stunned.

Type Damage Damage Range Properties
Martial Ranged Psychic 60ft line or cone


 

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