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Oblex

The oblex is a slime capable of assaulting the minds of other creatures. Cunning hunters, these pools ofjelly stalk prey, searching for the memories they so desperately crave. When oblexes feed on those thoughts, sometimes killing their victims, they can form weird copies of their prey, which help them to harvest even more victims for their dark masters.   Memory Eaters. Oblexes feed on thoughts and memories. The sharper the mind, the better the meal, so oblexes hunt obviously intelligent targets such as wizards and other spellcasters. When suitable fare comes within reach, an oblex draws its body up to engulf its victim. As it withdraws, it plunders the creature's mind, leaving its prey befuddled and confused.   Ooze Nature. An oblex doesn't require sleep.

Basic Information

Genetics and Reproduction

An oblex devours memories not only to sustain its existence, but also to spawn new oblexes. Each time it fully drains the memories of a victim, it gains the creature's personality - now twisted by the oblex's foul nature. The more memories an oblex steals, the larger it becomes, until it must shed a personality it has absorbed or else go insane. This act spawns a new oblex.   Newly formed oblexes lack the capabilities of their older kin. They seek only to feed on memories and grow until they can impersonate their victims.

Dietary Needs and Habits

Older oblexes, called adults and elders, have eaten so many memories that they can form duplicates of the creatures they have devoured from the substance of their bodies, sending them off to lure prey into their clutches, while remaining tethered to the slime by long tendrils of goo. These duplicated creatures are indistinguishable from their victims except for a faint sulfurous smell. Oblexes use these duplicates to lure prey into danger or to infiltrate settlements so they can feed on superior victims.
Genetic Ancestor(s)
Genetic Descendants

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Adult Oblex

Medium ooze, lawful evil
Armor Class 14
Hit Points 75 10d8+30
Speed 20ft

STR
8 -1
DEX
19 +4
CON
16 +3
INT
19 +4
WIS
12 +1
CHA
15 +2

Saving Throws Int +7, Cha +5
Skills Deception +S, Perception +4, plus one of the following: Arcana +7, History +7, Nature +7, or Religion +7
Condition Immunities blinded, charmed, deafened, exhaustion, prone
Senses blindsight 60 ft. (blind beyond this distance), passive Perception 14
Languages Whatever its recent meals spoke
Challenge 5


Amorphous. The oblex can move through a space as narrow as 1 inch wide without squeezing.   Aversion to Fire. If the oblex takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.   Innate Spe/lcasting. The oblex's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:   3/day each: charm person (as 5th-level spell), color spray, detect thoughts, hold person (as 3rd-level spell)   Sulfurous Impersonation. As a bonus action, the oblex can extrude a piece of itself that assumes the appearance of one Medium or smaller creature whose memories it has stolen.   This simulacrum appears, feels, and sounds exactly like the creature it impersonates, though it smells faintly of sulfur. The oblex can impersonate 1d4 + 1 different creatures, each one tethered to its body by a strand of slime that can extend up to 120 feet away. For all practical purposes, the s imulacrum is the oblex, meaning that the oblex occupies its space and the simulacrum's space simultaneously. The slimy tether is immune to damage, but it is severed if there is no opening at least 1 inch wide between the oblex's main body and the simulacrum. The simulacrum disappears if the tether is severed.


Actions

Multiattack. The oblex makes one pseudopod attack and uses Eat Memories.   Pseudopod. Melee Weapon Attack: +7 to hit, reach S ft., one target. Hit: 7 (ld6 + 4) bludgeoning damage plus S (2d4) psychic damage.   Eat Memories. The oblex targets one creature it can see within 5 feet of it. The target must succeed on a DC 1S Wisdom saving throw or take 18 (4d8) psychic damage and become memory drained until it finishes a short or long rest or until it benefits from the greater restoration or heal spell. Constructs,oozes, plants, and undead succeed on the save automatically.   While memory drained, the target must roll a d4 and subtract the number rolled from any ability check or attack roll it makes. Each time the target is memory drained beyond the first, the die size increases by one: the d4 becomes a d6, the d6 becomes a d8, and so on until the die becomes a d20, at which point the target becomes unconscious for 1 hour. The effect then ends.   When an oblex causes a target to become memory drained, the oblex learns all the languages the target knows and gains all its proficiencies, except for any saving throw proficiencies.


 

This stat block is for an adult oblex. For other age categories, see:   Oblex Spawn   Elder Oblex

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