BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Marrash

Basic Information

Anatomy

Physically, a marrash resembles a winged gnoll, except that it has birdlike talons on its hands and feet and double-jointed, birdlike legs.

Civilization and Culture

Interspecies Relations and Assumptions

Occasionally wizards or sorcerers summon marrashi to the Material Plane to act as guards, assassins, or instruments of terror or revenge.   Like most outer-planar beings, marrashi are not willing servants for summoners. A marrash bound to serve a mortal tries to use its taklif arrow on its master without the latter’s knowledge, in the hope that the newborn marrash will release its parent from bondage.
Average Height
It stands about 5 feet tall and has a 10-foot wingspan.
Related Ethnicities

Remove these ads. Join the Worldbuilders Guild

Marrash

Medium celestial, lawful evil
Armor Class 16 (Natural Armor)
Hit Points 38 7d8+7
Speed 30ft Fly: 70ft

STR
13 +1
DEX
16 +3
CON
13 +1
INT
9 -1
WIS
12 +1
CHA
8 -1

Skills Athletics +4, Perception +4
Damage Resistances non-magical bludgeoning, piercing and slashing damage from ranged weapons
Senses Darkvision 60 ft, passive Perception 14
Languages Celestial
Challenge 5


Keen Smell: The marrash has advantage on Wisdom (Perception) checks that rely on smell.   Marrash Filth Fever. The incubation period is 1d3 days, and the disease deals 1d3 points of Dexterity damage and 1d3 points of Constitution damage. Each day thereafter that the disease lasts, the infected creature must also succeed at a second Fortitude save (DC 14), or 1 point each of that day's Dexterity and Constitution damage becomes Constitution drain instead. If the creature's Constitution reaches 0, it dies instantly, and neither raise dead nor resurrection can restore it to life. The corpse rises as a new marrash 1d6 days later.


Actions

Multiattack. The marrash can make two claw attacks and a bite attack; or two longbow attacks.   Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4 + 1) slashing damage.   Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 +1) piercing damage.   Longbow. Ranged Weapon Attack: +6 to hit, range 150-600, one target. Hit: (1d8 + 3) piercing damage.   Taklif Arrow. Ranged Weapon Attack: +6 to hit, range 150-600, one target. Hit: (1d8 + 3) piercing damage. The target must make a Constitution saving throw (DC 14) or contract Marrash Filth Fever.


 

Comments

Please Login in order to comment!