Marrash
Basic Information
Anatomy
Civilization and Culture
Interspecies Relations and Assumptions
Remove these ads. Join the Worldbuilders Guild
Keen Smell: The marrash has advantage on Wisdom (Perception) checks that rely on smell. Marrash Filth Fever. The incubation period is 1d3 days, and the disease deals 1d3 points of Dexterity damage and 1d3 points of Constitution damage. Each day thereafter that the disease lasts, the infected creature must also succeed at a second Fortitude save (DC 14), or 1 point each of that day's Dexterity and Constitution damage becomes Constitution drain instead. If the creature's Constitution reaches 0, it dies instantly, and neither raise dead nor resurrection can restore it to life. The corpse rises as a new marrash 1d6 days later.
Multiattack. The marrash can make two claw attacks and a bite attack; or two longbow attacks. Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4 + 1) slashing damage. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 +1) piercing damage. Longbow. Ranged Weapon Attack: +6 to hit, range 150-600, one target. Hit: (1d8 + 3) piercing damage. Taklif Arrow. Ranged Weapon Attack: +6 to hit, range 150-600, one target. Hit: (1d8 + 3) piercing damage. The target must make a Constitution saving throw (DC 14) or contract Marrash Filth Fever.
Comments