Guardian Naga Species in D&D world | World Anvil
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Guardian Naga

Genetic Ancestor(s)
Related Ethnicities

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Guardian Naga

Large celestial, lawful good
Armor Class 18 (Natural Armor)
Hit Points 127 15d10+45
Speed 40ft

STR
19 +4
DEX
18 +4
CON
16 +3
INT
16 +3
WIS
19 +4
CHA
18 +4

Saving Throws Dex +8, Con +7, Int +7, Wis +8, Cha +8
Senses Darkvision 60 Ft.
Languages Celestial, Serpentine
Challenge 10


Rejuvenation: If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a wish spell can prevent this trait from functioning.   Spellcasting: The naga is an 11th-level spellcaster. Its Spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal Components to cast its Spells. It has the following Cleric Spells prepared:   • Cantrips (at will): Mending, Sacred Flame, Thaumaturgy   • 1st level (4 slots): Command, Cure Wounds, Shield of Faith   • 2nd level (3 slots): Calm Emotions, Hold Person   • 3rd level (3 slots): Bestow Curse, Clairvoyance   • 4th level (3 slots): Banishment, Freedom of Movement   • 5th level (2 slots): Flame Strike, geas   • 6th level (1 slot): True Seeing


Actions

Bite: Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.   Spit Poison: Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.


 

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