Guardian Naga
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Rejuvenation: If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a wish spell can prevent this trait from functioning. Spellcasting: The naga is an 11th-level spellcaster. Its Spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal Components to cast its Spells. It has the following Cleric Spells prepared: • Cantrips (at will): Mending, Sacred Flame, Thaumaturgy • 1st level (4 slots): Command, Cure Wounds, Shield of Faith • 2nd level (3 slots): Calm Emotions, Hold Person • 3rd level (3 slots): Bestow Curse, Clairvoyance • 4th level (3 slots): Banishment, Freedom of Movement • 5th level (2 slots): Flame Strike, geas • 6th level (1 slot): True Seeing
Bite: Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one. Spit Poison: Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
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