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Grimalkin

The mutable nature of the grimalkin allows it to take on a wide variety of animal forms, though its preferred form is its natural one--that of an oversized, blue-grey housecat. When it is feeling playful, a grimalkin performs for its master by changing into amusing or beguiling forms. It adopts a more threatening form when defending itself from an attack.

Additional Information

Domestication

Prized pets and dedicated guard animals, the shapeshifting grimalkins are found among many civilized societies. Most of these unusual creatures are domesticated, so it is rare to see one in the wild.   A grimalkin bonds with one master and remains his or her loyal companion for life. Its personality is extremely malleable, and over time the grimalkin takes on a disposition similar to that of its owner.

Civilization and Culture

Major Language Groups and Dialects

Grimalkins speak the same language as their master. They are chatty creatures that never know when to keep quiet.
Related Ethnicities

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Grimalkin

Medium fey (shapechanger), any neutral
Armor Class 11
Hit Points 18 4d8
Speed 40ft

STR
9 -1
DEX
12 +1
CON
11 0
INT
8 -1
WIS
13 +1
CHA
12 +1

Saving Throws Con, Dex, Wis
Skills Athletics, Stealth, Perception
Senses Darkvision 60 ft
Challenge 2


Empathy. A grimalkin can detect the surface emotions of any creature within 50 feet that it can see. It can sense basic needs, drives, and emotions, but not thoughts. A successful Wisdom save allows a target to avoid being sensed in this way by that grimalkin for 24 hours thereafter.   Polymorph. As a bonus action, a grimalkin can produce an effect like that of polymorph spell, except as follows. It can only target the grimalkin, the creature may take the form of any Medium-size or smaller animal, beast, or vermin, but it does not alter its Hit Points when changing forms.



 

A grimalkin changes its shape each round during a battle to confuse its foes. This makes it very difficult to adopt any sort of strategy for fighting it. A grimalkin fights to the death when defending its master, though it is quite willing to flee a battle that is going badly for it while it is alone.

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