Green Abishai
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Devil's Sight. Magical darkness doesn't impede the abishai's darkvision. Innate Spellcasting. The abishai's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: alter self, major image 3/day each: charm person, detect thoughts.fear 1/day each: confusion, dominate person, mass suggestion Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects. Magic Weapons. The abishai's weapon attacks are magical.
Multiattack. The abishai makes two attacks, one with its claws and one with its longsword, or it casts one spell from its Innate Spellcasting trait and makes one claw attack. Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands. Claws. Melee Weapon Auack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 11 (2d10) poison damage and become poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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