Gold Goblin
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Darkvision. You can effectively see in dim light within 60 feet of you as if it were in bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Nimble Escape. You can take the Disengage and Hide action as a bonus action once. You can't use this feature again until you finish a short rest. Stubborn. You have resistance against psychic damage. Time Is Money. You have advantage on Charisma (Persuasion) checks when you are bartering, bargaining, or dealing with currency in any other way. You must at least spend an amount of gold equal to or greater than your level to use this feature. Sharp Words. You know the Friends cantrip. Charisma is your spellcasting ability for this spell.
Languages. Goblish
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