Erinyes
Basic Information
Anatomy
Remove these ads. Join the Worldbuilders Guild
Hellish Weapons. The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks). Magic Resistance. The erinyes has advantage on saving throws against spells and other magical effects.
Multiattack. The erinyes makes three attacks Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: (1d10 + 4) slashing damage plus (3d8) poison damage. two handed Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: (1d8 + 4) slashing damage plus (3d8) poison damage. one handed Longbow. Ranged Weapon Attack: +7 to hit, reach 150/600 ft., one target. Hit: (1d8 + 3) piercing damage plus (3d8) poison damage. The target must succeed on a dc 14 constitution saving throw or be poisoned The poison lasts until it is removed by the lesser restoration spell or similar magic Variant: Rope of Entanglement. Some erinyes carry a rope of entanglement. When such an erinyes uses its Multiattack, the erinyes can use the rope in place of two of the attacks.
Parry. The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.
Display your locations, species, organizations and so much more in a tree structure to bring your world to life!
Comments