Earth Domain Spell in D&D world | World Anvil
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Earth Domain

https://www.reddit.com/r/UnearthedArcana/comments/80w165/cleric_earth_domain_a_bit_of_tank_and_control/
Dieties like God Thylles and God Lujor grant this domain.   Earth Domain Features   Cleric Level Feature   1st Domain Spells, Bonus Proficiencies, Stone Shell   2nd Channel Divinity: Localised Quake   6th Earth Affinity   8th Divine Strike (1d8)   14th Divine Strike (2d8)   17th Soul of Earth   Domain Spells   You gain domain spells at the cleric levels listed in the Earth Domain Spells table. See the Divine Domain class feature for how domain spells work.   Earth Domain Spells   Cleric Level Feature   1st earth tremor, shield   3rd maximillian's earthen grasp, spike growth   5th erupting earth, wall of sand   7th stone shape, stone skin   9th transmute rock, wall of stone   Bonus Proficiencies   When you choose this domain at 1st level, you gain proficiency with heavy armor. You also gain the booming blade cantrip   Stone Shell   Starting at 1st level, when you take damage, you can use your reaction to reduce the damage by an amount equal to twice your cleric level. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.   Channel Divinity: Localised Quake   At 2nd level, you can harness the power of earth to create earthquakes. As an action, you present your holy symbol. Each hostile creature on the ground within 15 feet of you must make a Strength saving throw. A creature is knocked prone and takes magical Bludgeoning damage equal to twice your cleric level on a failed saving throw. On a successful save the creature is not knocked prone and takes only half damage. Any objects and structures in this area take double damage.   Earth Affinity   At 6th level, your connection to Earth grants you new benefits. You have advantage on saves and checks to resist being pushed or knocked prone. Additionally, you ignore difficult terrain made of stone, earth, and sand.   Divine Strike   At 8th level, you gain the ability to infuse your weapon strikes with the strength of earth. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage to the target. When you reach 14th level, the extra damage increases to 2d8.   Soul of Earth   When you reach 17th level, your earthly affinity grants you increased durability. You have resistance to bludgeoning, piercing, and slashing damage from non-magical weapons. Additionally, you are immune to the Petrified condition, and any critical hit against you becomes a normal hit.

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