Displacer Beasts
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Avoidance. If the displacer beast is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. Displacement. The displacer beast projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer beast is incapacitated or has a speed of 0. Keen Smell: The displacer beast has advantage on Wisdom (Perception) checks that rely on smell. Pounce: If the displacer beast moves at least 20 ft. straight toward a creature and then hits it with a claws attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a Bonus Action.
Multiattack. The displacer beast makes two attacks with its tentacles and two claws attacks. Tentacle. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 3 (1d6) piercing damage. Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 8) slashing damage.
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