Darkness Domain Spell in D&D world | World Anvil
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Darkness Domain

Dieties that grant this domain include God Ilead and Phunlous.   Domain Spells   You gain domain spells at the cleric levels listed in the Darkness Domain Spells table. See the Divine Domain class feature for how domain spells work.   Darkness Domain Spells   Cleric Level   Spells   1st armor of agathys, arms of hadar   3rd blindness/deafness, darkness   5th hunger of hadar, nondetection   7th shadow of moil, phantasmal killer   9th enervation, modify memory   Eyes of the Night When you choose this domain at 1st level, you can see normally in all darkness, magical or nonmagical, to a range of 120 feet.   Channel Divinity: Aura of Shadow   Starting at 2nd level, you can use your Channel Divinity to create a field of warding shadows.   As an action, you can cause swirling darkness to coalesce in a 10-foot radius originating from you. The aura moves with you. When you create the aura, you can designate any number of creatures you can see that can see through the magical darkness as if it weren’t there. The chosen creatures still gain the aura’s benefits.   Creatures have an effective +2 to their AC and to Dexterity saving throws, and have resistance to radiant damage while inside the aura. The aura lasts for 1 minute.   Shadow Step   At 6th level, you gain the ability to step from one shadow into another. Once per short rest, when you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.   Divine Strike   At 8th level, you gain the ability to infuse your weapon strikes with dark energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic or necrotic damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.   Shadow Form   At 17th level, you can transform yourself into a shadow form as a bonus action. In this form, you have immunity to poison and necrotic damage. You are vulnerable to radiant damage, and you are resistant to all other damage types except psychic and force. You are immune to being grappled, paralyzed, petrified, poisoned, prone, and restrained.   You can move through other creatures and objects as if they were difficult terrain. You take 5 force damage if you end your turn inside an object. You can remain in this form for up to 1 minute.   You can use this feature once, and then you must complete a long rest before using it again.

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