Cyclops Species in D&D world | World Anvil
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Cyclops

Cyclopes live simple, reclusive lives, keeping herds of animals (especially goats) for food. They prefer to dwell alone or in small family groups, lairing in caves, ruins, or rough structures of dry stone construction they built themselves. A cyclops keeps its herd animals with it at night, sealing the entrance to its home with boulders to let it serve double duty as a barn. Cyclopes lair within a day's journey of other cyclopes, so that they can meet to trade goods or seek mates. Cyclopes don't use money for trade, but they value gold, shells, and other glittering and colorful objects as jewelry. A cyclops might wear a necklace strung with feathers and silver coins, but also with pewter goblets, cutlery, and other bits of ruined metal.
Related Ethnicities

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Cyclops

Huge giant, chaotic evil
Armor Class 14 (natural armor)
Hit Points 138 12d12+60
Speed 30ft

STR
22 +6
DEX
11 0
CON
20 +5
INT
8 -1
WIS
16 +3
CHA
10 0

Senses passive Perception 13
Languages Cyclopian
Challenge 6


Tool Proficiency: The cyclops is proficient with a number of tools equal to it WIS modifier (at least one). It can also choose to spent 'two' of this points to have expertise with a tool, doubling its proficiency.   Poor Depth Perception. The cyclops has disadvantage on any attack roll against a target more than 30 feet away.


Actions

Multiattack. The cyclops makes two greatclub attacks.   Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.   Rock. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.


 

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