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Cloud Giant

Basic Information

Anatomy

Cloud giants’ skin ranges in color from milky white to light sky blue. Their hair is silvery white or brass, and their eyes are iridescent blue.

Civilization and Culture

Beauty Ideals

Cloud giants dress in the finest clothing available and wear jewelry. To many, appearance indicates station. The better the clothes and the finer the jewelry, the more important the wearer. They also appreciate music, and most can play one or more instruments (the harp is a favorite).

Interspecies Relations and Assumptions

Cloud giants fight in well-organized units, using carefully developed battle plans. They prefer to fight from a position above their opponents. A favorite tactic is to circle the enemies, barraging them with rocks while the giants with magical abilities confound them with spells.
Genetic Ancestor(s)
Lifespan
Cloud giants can live to be 400 years old.
Average Height
Adult giants are about 18 feet tall.
Average Weight
Adult giants weigh about 5,000 pounds.
Related Ethnicities

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Cloud Giant

Huge giant, any neutral
Armor Class 14 (natural armor)
Hit Points 200 16d12+96
Speed 40ft

STR
27 +8
DEX
10 0
CON
22 +6
INT
12 +1
WIS
16 +3
CHA
16 +3

Saving Throws Con +10, Wis +7, Cha +7
Skills Insight +7, Perception +7
Languages Cloud Giant
Challenge 9


Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.   Innate Spellcasting. The giant’s innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:   At will: detect magic, fog cloud, light   3/day each: feather fall, fly, misty step, telekinesis   1/day each: control weather, gaseous form


Actions

Fling. The giant tries to throw a Small or Medium creature within 10 feet of it. The target must succeed on a DC 20 Dexterity saving throw or be hurled up to 60 feet horizontally in a direction of the giant’s choice and land prone, taking 1d8 bludgeoning damage for every 10 feet it was thrown.   Wind Aura. A magical aura of wind surrounds the giant. The aura is a 10-foot-radius sphere that lasts as long as the giant maintains concentration on it (as if concentrating on a spell). While the aura is in effect, the giant gains a +2 bonus to its AC against ranged weapon attacks, and all open flames within the aura are extinguished unless they are magical.   Multiattack. The giant makes two macuahuitl attacks.   Macuahuitl. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage and 4 (1d8) bludgeoning.   Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.


 

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