City Goblins
Remove these ads. Join the Worldbuilders Guild
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Urban Scavengers. Whenever you make a Wisdom (Survival) check when you are in a city or any urban area, you are considered proficient in the Survival skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. Trap Experts. You can add your proficiency bonus to any ability checks you make to detect, set up, or disable traps. Poison Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage. Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.
Languages. Goblish
Display your locations, species, organizations and so much more in a tree structure to bring your world to life!
Comments