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Bronze Scout

A bronze scout seldom emerges from below ground; thanks to its telescoping eyestalks, it can observe enemies at close range while most of its segmented, wormlike body remains buried. If it is detected, the bronze scout deters pursuers by sending electrical shocks through the ground while it retreats to safety.
Item type
Robotic
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Bronze Scout

Medium construct, unaligned
Armor Class 13
Hit Points 18 4d8
Speed 30ft Burrow: 30ft

STR
10 0
DEX
16 +3
CON
11 0
INT
3 -4
WIS
14 +2
CHA
1 -5

Skills Perception +6, Stealth +7
Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 16
Languages understands one language of its creator but can't speak
Challenge 1


Earth Armor. The bronze scout doesn't provoke opportunity attacks when it burrows.   Magic Resistance. The bronze scout has advantage on saving throws against spells and other magical effects.


Actions

Bite. Melee Weapon Attack: +S to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) lightning damage.   Lightning Flare (Recharges after a Short or Long Rest). Each creature in contact with the ground within 15 feet of the bronze scout must make a DC 13 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one.


 

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