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Blue Abishai

Seekers of forgotten lore and lost relics, blue abishais are the most cunning and learned of their kind. Their research into occult subjects gleaned from tomes and grimoires plundered from across the multiverse enables them to become accomplished spellcasters. They use their magic to devastate their mistress's enemies.
Genetic Ancestor(s)
Related Ethnicities

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Blue Abishai

Tiny fiend, lawful evil
Armor Class 19 (Natural Amor)
Hit Points 195 26d8+78
Speed 30ft Fly: 50ft

STR
15 +2
DEX
14 +2
CON
17 +3
INT
22 +6
WIS
23 +6
CHA
18 +4

Saving Throws Int +12, Wis +12
Skills Arcana +12
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities fire, lightning, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 16
Languages Infernal, telepathy 120 ft.
Challenge 17


Devil's Sight. Magical darkness doesn't impede the abishai's darkvision.   Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.   Magic Weapons. The abishai's weapon attacks are magical.   Spellcasting. The abishai is a 13th·level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The abishai has the following wizard spells prepared:   Cantrips (at will): friends, mage hand, message, minor illusion, shocking grasp   1st level (4 slots): chromatic orb, disguise self. expeditious retreat, magic missile, charm person, thunderwave   2nd level (3 slots): darkness, mirror image, misty step   3rd level (3 slots): dispel magic, fear, lightning bolt   4th level (3 slots): dimension door, greater invisibility, ice storm   5th level (2 slots): cone of cold, wall of force   6th level (1 slot): chain lightning   7th level (1 slot): teleport


Actions

Multiattack. The abishai makes two attacks: one with its quarterstaff and one with its bite.   Quarterstaff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.   Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage plus 14 (4d6) lightning damage.


 

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