Bludwort
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False Appearance: While the bludwort remains motionless, it is indistinguishable from a massive tree. Upon first noticing a bludwort amongst the trees, even if a character is familiar with the area, they must make an Insight, Perception or Investigation check (DC 13) to even notice the tree as being unusual. Stubborn Wood. The bludwort is immune to spells and effects that would cause it to be paralyzed, charmed, put to sleep, stunned or polymorphed. Woodsense. The bludwort can communicate telepathically with any of its wortlings within 10 miles and sense anything they can sense.
Multi-Attack. The bludwort can make 1+1d4 Slam attacks. Slam. Attack: 1d20+7, Reach 15 feet, one target. Hit: 2d6+5 bludgeoning damage and, if the target is medium or smaller, the target is grappled (escape DC 15). The grapple ends if the bludwort or the grappling tendril takes fire or slashing damage. Swallow: Instead of multi-attacking, the bludwort pulls one grappled target into its maw and attempt to swallow the creature (escape DC 15). Once swallowed, the creature falls into the bludwort’s pitcher and takes 1d4+5 acid damage. The creature takes 1d4+5 acid damage at the end of each turn it spends in the pitcher. The creature can climb out of the pitcher with a successful athletic check. The creature can also escape by doing fire damage to the inside of the bludwort. The bludwort will eject the creature from its mouth. Entangling Roots. 1/day. The bludwort can twists its roots around all creatures within 15 feet as if casting Entangle (Strength Save and Escape DC 15). Recall. When threatened, the Bludwort recalls all Wortlings within a 10 mile radius to defend it.
Display your locations, species, organizations and so much more in a tree structure to bring your world to life!
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