Bestial domain
The Bestial domain was a deity domain that granted divine spellcasters bestial spell powers. Inia grants this domain.
Bestial Domain Spells
Magic fang? Claws of the savage? Whirlwind of teeth? Spread of savagery? Were-doom?
Alter Self?
1st level - jump, animal friendship
3rd level - enhance ability, barkskin
5th level - water breathing,
7th level - charm monster, stoneskin
9th level - hold monster, commune with nature
Animalistic
At 1st level, the cleric gains advantage on Wisdom (Perception) checks depending on smell, and gains access to the cantrip primal savagery.
Channel Divinity: Magic Fang
Touch a willing character with natural weapon attacks. For one minute per cleric level, they gain advantage on attack rolls for one of their natural weapons, and they deal +1 damage.
At 6th level, the damage bonus increases to +5 damage.
Were-Doom
At 17th level, once a day, the caster forces 1d4 humanoid creatures in a 50 foot area to make a Constitution save or be infected with lycanthropy, designated randomly. These creatures immediately change into their animal or hybrid forms (their choice) and begin savagely attacking all around them.
To determine the type of lycanthropy that afflicts a subject, roll on the following table.
d% Lycanthrope Type
01—25 Wererat
26—60 Werewolf
61—80 Wereboar
81—00 Weretiger
The infection fades after 24 hours.
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